EEL
Electric Eel, Giant Eel, Weed Eel.

All eels are water-dwellers.
They are typically aggressive only when approached too closely.
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Electric Eel

FREQUENCY: Rare ([Tropical Freshwater Surface], [Tropical Freshwater Depths])
NO. APPEARING: 1-3
ARMOR CLASS: 9
MOVE: 12"
HIT DICE: 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK : 1-3
SPECIAL ATTACKS: Jolt (1, 2 or 3D8)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M (9' long) <electric eels grow up to 8.2' : hence, Big>
LEVEL/X.P. VALUE: VI | 725 + 5

SAVES: 14.15.16.17.17

Electric eels are found in warm fresh water.
They will give off a jolt of electricity in a radius of 15’.They are immune to electrical effects. Any
creature within 5’ of the eel takes 3-24 HP damage; within 5’ to 10’
the jolt delivers 2-16 HP damage, and between 10’and 15’ the jolt
delivers 1-8 HP. The eel can do this but once per hour (six turns).
Marine species are reported to be twice the size and do twice the damage.

Giant Eel

FREQUENCY: Uncommon

FREQUENCY: Uncommon ([Cold Saltwater Surface])

FREQUENCY: Uncommon ([Temperate Freshwater Surface])
FREQUENCY: Very rare ([Temperate Freshwater Depths])
FREQUENCY: Uncommon ([Temperate Saltwater Surface])
FREQUENCY: Uncommon ([Temperate Saltwater Depths])

FREQUENCY: Very rare ([Tropical Freshwater Surface], [Tropical Freshwater Depths])
FREQUENCY: Uncommon ([Tropical Saltwater Surface], [Tropical Saltwater Depths])

NO. APPEARING: 1-4
ARMOR CLASS: 6
MOVE: 9"
HIT DICE: 5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK : 3-18 (teeth)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M (20' long)
LEVEL/X.P. VALUE: II | 49 + 1
    by Steve Marsh

SAVES: (11)13.14.15.16.16

Giant eels are typically of the moray type.
They have a nasty temper and teeth to match.
Few (10%) are found in fresh water.

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Weed Eel

FREQUENCY: Very rare ([Tropical Freshwater Depths], [Tropical Saltwater Depths])
NO. APPEARING: 10-60
ARMOR CLASS: 8
MOVE: 15"
HIT DICE: 1-1
% IN LAIR: 100%
TREASURE TYPE: O, P, R
NO. OF ATTACKS: 1 ~ 20
DAMAGE/ATTACK : 1
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Camouflage <color>
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (6' long)
LEVEL/X.P. VALUE: III | 150 + 6
    by Steve Marsh

Camouflage: Weed eels are masters of camouflage, appearing as a patch of normal seaweed to any but a highly trained observer.

They live in colonies, sharing food && home alike.

Poison: Their bite is poisonous, and unless a save is made the creature bitten will die.

Lair: Weed eel colonies consist of a network of small (six to eight inch diameter) holes which all lead to several 6‘ diameter tunnels,
and the latter lead to a communal cave about 30’long, 20’wide, and 20’high.
The eels use small stones, coins, gems, metal, etc. to floor this cave with.
Colonies are found in both fresh and salt water, typically in water depths of 25’to 40’.If an attempt is made to enter any hole,
the eel to whom it belongs will always strike with incredible speed.
If eels note the entrance of foreign creatures, they will leave their holes to protect the cave where young are raised.

<a map of the cave could be given>




Quote:
Originally Posted by Gray Mouser
I have to admit I find lam only OK. As for the veal kidney, well I liek veal but not kidney!

Now these I can get on board with! 

Gray Mouser


Heh, and I'll bet you aren't a fan of smoked eel then

A flaming plum pudding is indeed something special, and about the only way to get one is to make it oneself.

Cheers,
Gary