All eels are water-dwellers.
They are typically aggressive
only when approached too closely.
<>
FREQUENCY:
Rare
([Tropical Freshwater Surface], [Tropical Freshwater Depths])
NO.
APPEARING: 1-3
ARMOR
CLASS: 9
MOVE:
12"
HIT
DICE: 2
%
IN LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK
: 1-3
SPECIAL
ATTACKS: Jolt (1, 2 or 3D8)
SPECIAL
DEFENSES: Nil
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
M (9' long) <electric eels grow up to 8.2' : hence, Big>
LEVEL/X.P.
VALUE: VI | 725 + 5
SAVES: 14.15.16.17.17
Electric
eels are found in warm fresh water.
They
will give off a jolt of electricity in a radius of 15’.They are immune
to electrical effects. Any
creature
within 5’ of the eel takes 3-24 HP damage;
within 5’ to 10’
the
jolt delivers 2-16 HP damage, and between
10’and 15’ the jolt
delivers
1-8
HP. The eel can do this but once per hour
(six turns).
Marine
species are reported to be twice the size and do twice the damage.
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Saltwater Surface])
FREQUENCY: Uncommon
([Temperate Freshwater Surface])
FREQUENCY: Very
rare ([Temperate Freshwater Depths])
FREQUENCY: Uncommon
([Temperate Saltwater Surface])
FREQUENCY: Uncommon
([Temperate Saltwater Depths])
FREQUENCY:
Very
rare ([Tropical Freshwater Surface], [Tropical Freshwater Depths])
FREQUENCY:
Uncommon
([Tropical Saltwater Surface], [Tropical Saltwater Depths])
NO. APPEARING: 1-4
ARMOR CLASS: 6
MOVE: 9"
HIT DICE: 5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK : 3-18 (teeth)
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M (20' long)
LEVEL/X.P. VALUE:
II | 49 + 1
by
Steve Marsh
SAVES: (11)13.14.15.16.16
Giant eels are typically
of the moray type.
They have a nasty temper
and teeth to match.
Few (10%) are found in fresh
water.
<>
FREQUENCY: Very
rare ([Tropical Freshwater Depths], [Tropical Saltwater Depths])
NO. APPEARING: 10-60
ARMOR CLASS: 8
MOVE: 15"
HIT DICE: 1-1
% IN LAIR: 100%
TREASURE TYPE: O, P, R
NO. OF ATTACKS: 1 ~ 20
DAMAGE/ATTACK : 1
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Camouflage
<color>
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (6' long)
LEVEL/X.P. VALUE:
III | 150 + 6
by
Steve Marsh
Camouflage: Weed eels are masters of camouflage, appearing as a patch of normal seaweed to any but a highly trained observer.
They live in colonies, sharing food && home alike.
Poison: Their bite is poisonous, and unless a save is made the creature bitten will die.
Lair: Weed eel colonies
consist of a network of small (six to eight inch diameter) holes which
all lead to several 6‘ diameter tunnels,
and the latter lead to a
communal cave about 30’long, 20’wide, and 20’high.
The eels use small stones,
coins, gems, metal, etc. to floor this cave with.
Colonies are found in both
fresh and salt water, typically in water depths of 25’to 40’.If an attempt
is made to enter any hole,
the eel to whom it belongs
will always strike with incredible speed.
If eels note the entrance
of foreign creatures, they will leave their holes to protect the cave where
young are raised.
<a map of the cave could be given>
Quote:
Originally Posted by Gray
Mouser
I have to admit I find lam
only OK. As for the veal kidney, well I liek veal but not kidney!
Now these I can get on board with!
Gray Mouser
Heh, and I'll bet you aren't
a fan of smoked eel then
A flaming plum pudding is indeed something special, and about the only way to get one is to make it oneself.
Cheers,
Gary