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FREQUENCY: Very rare (remote
areas)
FREQUENCY:
Very rare ([Dungeon Level VII])
FREQUENCY: Very rare ([Cold
Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains])
NO. APPEARING: 1-4
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 10
% IN LAIR: 20% (2 Ettins:
forest & subterranean, TPL30:6th, REF4.20)
TREASURE TYPE: Individual
[O], [C], [Y] in lair
NO. OF ATTACKS: 2 ~ 10
DAMAGE/ATTACK: 2-16/3-18
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Surprised
only on a 1
INTELLIGENCE: Low (5-7)
ALIGNMENT: Chaotic evil
SIZE: L (13'+ tall)
LEVEL/X.P. VALUE: VII |
1950 + 14
CHANGES IN MONSTER:
+6 due to strength; 2-12/2-14 weapon base
SUGGESTED NEW XP: 2500
+ 15/hp
DEITY: Grolantor
SAVES: 8.9.10.9.11
<LL: 10 | 8.9.10.9.11>
<RACE/TYPE:
Ettin
PHYSICAL STRENGTH: 19
BONUS TO HIT: 0
BONUS TO DAMAGE: +6
DAMAGE BASE WITHOUT BONUS: 2-12 / 2-14
Note the changed damage ranges. The Ettin
has no plus
to hit due to its 10 hit dice, which already
gives a to hit bonus. However, damage should reflect its strength of 19.
2-14 is generated by
casting d6 and d8.>
Ettins are giant-like
creatures which dwell only in remote areas.
Their lairs are always underground,
for they prefer darkness and are nocturnal.
An ettin attacks with both
arms,
its left head directing
the left arm &&
the right head the right.
Blows from the former arm
cause 2-16 points of damage; the right
inflicting 3-18.
One
of the ettin's heads is always likely to be alert, so they are difficult
to surprise. <grant alertness
from the WSG?>
Description: It is
evident from their appearance that ettins are closely related to orcs.
Their animal skin dress
is typically moth eaten && filthy.
Ettins use spiked clubs
and similar weapons. <spiked clubs are equivalent to morning
stars>
Tribal
Spell Casters : Shamen (C3 max.).
Not recommended for random
encounters.
Question: Why aren’t ettins mentioned among the bigger creatures which attack dwarves && gnomes at -4?
Answer: Ettins may
be big && dumb, but they don’t suffer any penalty <Keep 'Em
Guessin' -> I5-7=dumb>
“to hit” against dwarves
&& gnomes because of the most obvious
difference between ettins and other big humanoids:
their two heads. In the
words of the MM,
“One
of the ettin’s heads is always likely to be alert, so they are difficult
to surprise.”
And, presumably, also difficult
to sneak up on in any other way.