<17.11.13.12.14.10>
| Monster Manual | - | Devil | - | AD&&D |
FREQUENCY: Uncommon <A-B,
FM>
FREQUENCY:
Very rare ([Dungeon Level VII])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-2
or 3-12 <4 checkmarks>
ARMOR CLASS: 0
MOVE: 12"
HIT DICE: 8
% IN LAIR: 50%
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
~ 12
DAMAGE/ATTACK: 2-8/2-8/3-12
SPECIAL ATTACKS:
Fear, magic use
SPECIAL DEFENSES:
Never surprised
MAGIC RESISTANCE:
35%
INTELLIGENCE: Very<,
44.29>
ALIGNMENT: Lawful
evil
SIZE: M (7' tall)
LEVEL/X.P. VALUE: VII | 1,425
+ 10
<CHANGES IN MONSTER:
Sieze and teleport away
SUGGESTED NEW XP: 1750
+ 11/hp>
<RACE/TYPE: Barbed
PHYSICAL STRENGTH: 18.01 - 18.00
BONUS TO HIT: 0
BONUS TO DAMAGE: 0
DAMAGE BASE WITHOUT BONUS: 2-8/2-8
This STR applies to grasping only. If an
opponent is
held by both claws for 1 round (-2 to hit
for held figure) the Devil
may teleport
away>
Barbed devils populate the 3rd and 4th planes of Hell.
They are excellent
guards and alert at all times (never surprised).
Unauthorized creatures
are immediately cast into one of the many cells to be tormented.
While these monsters
carry no weapons, they have sufficient weaponry
with their horny,
barbed hands and horrid tails. They are able to generate
fear
(save vs. Wand is applicable) upon striking an opponent.
Barbed devils can
perform any of the following, one at a time, per turn or
melee round, as applicable:
pyrotechnics,
produce
flame,
hold
person,
or summon another
barbed devil (30% chance of success).