FREQUENCY: Common
FREQUENCY:
Uncommon ([Dungeon Level VII])
FREQUENCY: Very
rare ([Cold Civilized Desert])
FREQUENCY: Very
rare ([Cold Wilderness Desert])
FREQUENCY: Very rare
([Temperate Civilized Desert])
FREQUENCY: Very rare
([Temperate Wilderness Desert])
FREQUENCY: Very
rare ([Tropical Civilized Desert])
FREQUENCY: Very
rare ([Tropical Wilderness Desert])
NO. APPEARING: 1-3
or 1-6
ARMOR CLASS: 0
MOVE: 12"/18" (MC:C)
HIT DICE: 8
<(wings)>
% IN LAIR: 5%
TREASURE TYPE: [B]
NO. OF AITACKS: 5
~ 12
DAMAGE/ATTACK: 1-4/1-4/1-8/I-8/
1-6
SPECIAL ATTACKS:
Magic
use
SPECIAL DEFENSES:
See below
MAGIC RESISTANCE:
50%
INTELLIGENCE: Low
ALIGNMENT: Chaotic
evil
SIZE: L (8.5' tall)
LEVEL/X.P. VALUE: VII | 1275
+ 10
SAVES (F/MU): 10.11.9.12.10
These are among the
weakest of their kind; type I demons somewhat
resemble a cross
between a human and a vulture.
Strength
is standard.
They may be struck
with normal missiles and by normal weapons.
Darkness caused by
them is the typical 5' radius sort.
In addition these
demons have the ability to do any one of the following, one at a time,
at will:
Detect
invisible objects,
telekinese
2,000 gold piece weight,
gate
in another type I demon (10% chance of success).
These creatures are
very fond of the flesh of the human sort,
and they also prize precious metals and stones.
Because of their
stupidity they are not often prone to listen to bribe offers.
Aerial
Combat: Type I: 18". class C.
These vulture-demons generally
slash with their rear talons.
AP=humans
TALK=50% FIGHT, check before TALK