By Steve Marsh
FREQUENCY: Uncommon <(not
found on Krynn)>
FREQUENCY: Uncommon
([Tropical Saltwater Surface], [Tropical Saltwater Depths])
NO. APPEARING: 20-80
ARMOR CLASS: 5
MOVE: 12"//24"
HIT DICE: 2 + 2
% IN LAIR: 25% (249 Sahuagin:
ocean/salt-water sea, TPL48:8th,
REF3.91)
TREASURETYPE: Individuals
N; I, O, P, Q (x IO), X, Y in lair
NO. OF AttACKS: 1 or 3 or
5 ~ 16
DAMAGE/AttACK: By weapon
SPECIAL AttACKS: Possible
spell use, weapons
SPECIAL DEFENSES: Sight
and hearing keeness
MAGIC RESISTANCE: Standard
INTELLIGENCE High
ALIGNMENT: Lawful evil
SIZE: M (some L)
LEVEL/X.P. VALUE:
II | 35 + 3
DEITY: Sekolah
Sahuagin | Baron/Noble | Cleric | Guard/Lieutenant | King |
Mutant | - | Prince | - | Sekolah |
SAHUAGIN (Baron/Noble)
ARMOR CLASS: 5
HIT DICE: 6 + 6
NO. OF AttACKS: 1 or 3 or
5 ~ 13
INTELLIGENCE: Exceptional
SIZE: L
LEVEL/X.P. VALUE:
V | 350 + 8
SAHUAGIN (Chieftan)
ARMOR CLASS: 4
HIT DICE: 4 + 4
NO. OF AttACKS: 1 or 3 or
5 ~ 15
INTELLIGENCE: Very
SIZE: L
LEVEL/X.P. VALUE:
III | 150 + 5
SAHUAGIN (Cleric)
ARMOR CLASS: 5
HIT DICE: 2 to 6
NO. OF AttACKS: 1 or 3 or
5 ~ 16
INTELLIGENCE: Very
SIZE: M-L
LEVEL/X.P. VALUE:
Variables preclude a fixed number
SAHUAGIN (Guard/Lieutenant)
ARMOR CLASS: 5
HIT DICE: 3 + 3
NO. OF AttACKS: 1 or 3 or
5 ~ 16
INTELLIGENCE: Very
SIZE: L
LEVEL/X.P. VALUE:
III | 85 + 4
SAHUAGIN (King)
ARMOR CLASS: 1
HIT DICE: 10 + 10
NO. OF AttACKS: 1 or 3 or
5 ~ 10
DAMAGE/ATTACK: Triple damage
INTELLIGENCE: Genius
SIZE: L
LEVEL/X.P. VALUE:
VII | 1350 + 14
SAHUAGIN (Mutant)
<Gamma?>
ARMOR CLASS: 4
HIT DICE: 2 + 4
NO. OF AttACKS: 2 or 5 or
7 ~ 16
DAMAGE/ATTACK: By weapons
or 1-2 (x4) / 1-4 / 1-4 / 1-4
INTELLIGENCE: High
SIZE: L
LEVEL/X.P. VALUE:
II | 50 + 3
SAHUAGIN (Prince)
ARMOR CLASS: 3
HIT DICE: 8 + 8
NO. OF AttACKS: 1 or 3 or
5 ~ 12
DAMAGE/ATTACK: Double damage
INTELLIGENCE: Genius
SIZE: L
LEVEL/X.P. VALUE:
VI | 600 + 12
The sahuagin, sometimes referred
to as "seadevils" or "devil men of the
deep," dwell in warm salt
waters at depths of 100' to 1,500'. The lejends
about and history of these
monsters will be dealt with later. Sahuagin are
predatory in the extreme,
and they pose a constant threat to all living
things because they kill
for sport and pleasure as well as for food. These
creatures abhor fresh
water. They dislike light, and bright light (such as
that created by a light
spell) is harmful to their eyes, as will be discussed
hereafter. Sahuagin will
venture ashore on dark, moonless nights to raid
and plunder human villages.
They hate even the evil ixitxachitl (q.v.)
and
only sharks are befriended
by them.
The social structure of the
sahuagin is based upon rule by a king who holds
court in a vast undersea
city deep beneath the waves. This overlord's
domain is divided into 9
provinces, each ruled by a prince. Each of these
nobles controls the small
groups of sahuagin dwelling in his fief. This
organization mirrors that
of the planes of Hell, for the sahuagin are devil
worshippers.
A band of sahuagin will always
be led by a chieftain. He will have 1
lieutenant for every 10
members of the group. The chieftain will have 4 hit
dice + 4 hit points, and
his lieutenants will each have 3 hit dice + 3 hit
points. All are in addition
to the group.
If sahuagin are encountered
in their lair there will be the following
additional sahuagin:
1 baron (6 hit dice + 6 hit
points)
9 guards (3 hit dice + 3
hit points)
30-120 females(2 hit dice)
10-40 hatchlings (1 hit
die)
20-80 eggs
Also, there is a 10% chance
per 10 male sahuagin that there will be a cleric
(evil) and 1-4 assistant
priestesses, for the religious life of these creatures
is dominated by the females.
If a cleric is with the group in the lair, she
will be of 5th to 8th level
ability, and her lesser clerics will be 3rd or 4th
level.
There are always 2-8 sharks
with sahuagin in their lair. Sahuagin are able
to make these monsters obey
simple one or two word commands.
Whenever a sahuagin lair
is encountered there is a 5% chance that it will
be the stronghold of a prince.
The prince will have 8 hit dice +8 hit points,
9 guards of chieftain strength,
and there will be 1 -- 8th level sahuagin
evil high priestess and
4 -- 4th level underclerics. The numbers of males,
females, hatchlings and
eggs in a prince's lair is double the number rolled.
There will be 4-24 sharks
present at all times.
Sahuagin lairs are actual
villages or towns, constructed of stone. The
buildings are domed, and
the seaweed and similar marine plants growing
around and on these buildings
make them hard to detect.
Although these creatures
do not wear armor, their scaly hides are very
tough and equal to armor
class 5. Sahuagin wear a harness to carry their
personal gear and weapons.
A group of these creatures is typically armed
as follows:
spear & dagger 30%
trident, net
& dagger 50%
heavy crossbow (specially
made) & dagger 20%
Spears are used only as thrusting
weapons. Nets are set with dozens of
hooks which make escape
from one virtually impossible for unarmored
victims or creatures not
able to grasp and tear with a strength of 16 or
greater. Nets are replaced
by 3 javelins when the band forays onto land.
The crossbows fire a maximum
of 30' underwater, normally above water.
Nets are used to entrap
victims. Tridents have three uses: to spear small
prey, to pin prey trapped
in nets, and to hold threatening opponents at
bay.
Sahuagin are well-equipped
to attack even without weapons, for they
have long, sharp claws on
their webbed hands which can inflict 1-2 hit
points per attack, and they
can use both simultaneously. Their powerful
rear legs are likewise taloned,
and if they kick an opponent with them
they inflict 1-4 hit points
damage with each hit from either foot. The
sahuagin's mouth is filled
with teeth and fangs, and if one successfully
bites an opponent, from
1-4 points of damage will be inflicted. Thus it is
possible for an unarmed
sahuagin to attack 3 or 5 times in a melee round
causing 1-2/1-2/1-4 and
1-4/1-4 if the legs can rake.
The eyes and ears of these
monsters are particularly keen. Sahuagin can
see 30" underwater at 100'
depth. For each 100' of greater depth, their
vision is reduced 1", i.e.
at 500 they can see 26", at 1,000 they can see 21".
Their ears are so sharp
as to be able to detect the clinking of metal at 1
mile, or a boat oar splashing
at the same distance. However, at 24" or less
their ears cannot detect
the sounds of swimming or similar noise, although
the sahuagin can still hear
metallic or other clanks, clicks, thuds, etc.
Sahuagin speak their own
tongue, and some are evidently able to
converse with the ixitxachitl
in their own language.
Description: A typical
sahuagin is blackish green on the back shading to
green on the belly. The
fins are black. The great staring eyes are deep,
shining black. About 1 in
216 sahuagin is a mutation with 4 arms which are
completely usable. These
specimens are usually black shading to gray.
Females are indistinguishable
from males, except that they are slightly
smaller. Hatchlings are
light colored, but they darken and attain full
growth approximately 1-2
months after hatching.
History and Legend:
The sahuagin are chronicled because of their evil,
having time and again raided
the land, desolating whole coasts, and, of
course, destroying passing
ships continually. The exact origin of the
sahuagin is unknown. It
is suggested that they were created from a nation
of particularly evil humans
by the most powerful of lawful evil gods in
order to preserve them when
the deluge came upon the earth. The tritons,
however, are purported to
have stated that sahuagin are distantly related
to the sea elves, claiming
that the drow spawned the sahuagin.
Few persons have survived
capture by the sahuagin, for prisoners are
usually imprisoned, tortured,
and eaten. Creatures taken alive are brought
to the sahuagins' lair and
confined in cells. Although sahuagin are able to
stay out of water for up
to 4 hours, there is no air in the confinement areas
in the typical village,
but in the towns of the nobles there are special
quarters to maintain air-breathing
creatures. The sahuagin will set aside a
few prisoners to torture
and provide sport -- typically a fight to the death
between two different creatures
in an arena. The bulk of captives are
simply killed and eaten.
It is seldom that any prisoner escapes, although
the sahuagin find sport
in allowing captives to think that they have found
freedom, only to be encircled
by sadistic guards while a school of sharks
come for the kill.
<'skana' is a word in some Pacific American language>
<skana means 'supernatural one'>
<thanks to THE CULT>
<1985: what is the price of sanctuary?>
The sahuagin are cruel and
brutal, the strongest always bullying the
weaker. Any injured, disabled,
or infirm specimen will be slain and eaten
by these cannibalistic monsters.
Even imperfect hatchlings are dealt with
in this fashion. This strict
law has developed a strong race, however, and
any leader is always subject
to challenge. Sahuagin never stop growing,
although they grow slowly,
and death comes to most before many years
allow growth to large size.
Leaders are the largest and strongest. It is
reported that the 9 princes
of the sahuagin are each of the 4-armed sort, as
is the king. In any event,
the loser of a challenge duel is always slain -- in
combat or afterwards. Duels
are fought without weapons, only fang and
claw being permitted.
The king is supposed to inhabit
a city somewhere at the greatest depth
sahuagin can exist. This
place is supposedly built in an undersea canyon,
with palaces and dwellings
built along either face. There, fully 5,000 of
these monsters dwell, not
counting the king's retinue of queens,
concubines, nobles, guards,
etc. said to number 1,000 or more. The king of
the sahuagin is reported
as huge of size (10 hit dice + 10 hit points) and of
greatest evil. He is always
accompanied by 9 noble guards (6 hit dice + 6)
and the evil high priestess
of all sahuagin, with her train of 9 under-clerics.