Lycanthrope: Weretiger

FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Cold Wilderness Mountains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])

NO. APPEARING: 1-6
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 6+2
% IN LAIR: 15%
TREASURE TYPE: [D], [Q] (x5)
NO. OF ATTACKS: 3 ~ 13
DAMAGE/ATTACK: 1-4/1-4/1-12
SPECIAL ATTACKS: Rake (2-5/2-5)
SPECIAL DEFENSES: Hit only by silver or magic weapons
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VI | 525 + 8

SAVES: 10.11.12.12.13

Weretigers are quite similar to normal tigers in their habitat.
They are most often female.
It is only 5% likely that weretigers wil mingle with normal sort of cat.
They have the power to speak with all sorts of cats, however,
and cats are 75% likely to be friendly with the weretiger because of this.

DMG: Weretigers are usually interested only in what benefits them.
They will tolerate other cats to a certain extent and perhaps even have one for a companion.
In human form weretigers can be mistaken for M-Us if
they have a domestic cat for an apparent familiar. For this reason many in
AD&D will disguise themselves as a M-U, possibly taking up the
trade just enough to give the facade an appearance of realism. Weretigers
might have no qualms about turning on their party if the party begins to
behave in a manner that the weretiger finds incompatible with its desires.