FREQUENCY: Very
rare ([Cold Wilderness Mountains], [Cold Wilderness Hills], [Cold
Wilderness Forest], [Cold Wilderness Swamp], [Cold Wilderness Plains])
FREQUENCY: Very
rare ([Cold Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains])
FREQUENCY: Very
rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest],
[Tropical Wilderness Swamp], [Tropical Wilderness Plains])
NO. APPEARING: 1-6
ARMOR CLASS: 3
MOVE: 12"
HIT DICE: 6+2
% IN LAIR: 15%
TREASURE TYPE: [D], [Q]
(x5)
NO. OF ATTACKS: 3 ~ 13
DAMAGE/ATTACK: 1-4/1-4/1-12
SPECIAL ATTACKS: Rake (2-5/2-5)
SPECIAL DEFENSES: Hit only
by silver or magic weapons
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VI | 525
+ 8
SAVES: 10.11.12.12.13
Weretigers are quite similar
to normal tigers in their habitat.
They are most often female.
It is only 5% likely that
weretigers wil mingle with normal sort of cat.
They have the power to speak
with all sorts of cats, however,
and cats
are 75% likely to be friendly with the weretiger because of this.
DMG:
Weretigers are usually interested only in what benefits them.
They will tolerate other
cats to a certain extent and perhaps even have one for a companion.
In human
form weretigers can be mistaken for M-Us
if
they have a domestic
cat for an apparent familiar. For this reason many in
AD&D
will disguise themselves as a M-U, possibly
taking up the
trade just enough to give
the facade an appearance of realism. Weretigers
might have no qualms about
turning on their party if the party begins to
behave in a manner that
the weretiger finds incompatible with its desires.