WILL-O-(THE)-WISP (Will-o-Wisp) (Sword Lantern)

FREQUENCY: Uncommon

FREQUENCY: Common ([Dungeon Level VII])
FREQUENCY: Common ([Dungeon Level VIII])

FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains])
FREQUENCY: Uncommon ([Cold Saltwater Surface])

FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains])
FREQUENCY: Uncommon ([Temperate Saltwater Surface]) <x: listed as rare on p.155>

FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains])
FREQUENCY: Uncommon ([Tropical Saltwater Surface])

NO. APPEARING: 1 (or 1-3) <(10% of the time: 1-3)>
ARMOR CLASS: -8
MOVE: 18“
HIT DICE: 9
% IN LAIR: 5% (3 Will-o-Wisps: swamps, TPL31:6th, REF4.48)
TREASURE TYPE: [Z]
NO. OF ATTACKS: 1 ~ 12
DAMAGE/ATTACK: 2- 16
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Invisibility, general immunity to spells
MAGIC RESISTANCE: See below
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic evil
SIZE: S
LEVEL/X.P. VALUE: VII | 1200 + 12

Will-o-wisps commonly haunt deserted, dangerous places such as bogs, fens, swamps, or catacombs where mires, quicksand, pit traps and the like are plentiful.

A victim trapped by these hazards feeds the will-o-wisp
as it expires, for the thing feeds upon the fleeing life force. Thus, will-o-
wisps seek to lure prey to their doom. 10% of the time 1-3 are encountered,
and in these cases the creatures’ lair will be nearby 90% of the time. The
creature can attack, however, any hit causing 2-16 points of electrical
damage to the opponent.

A will-o-wisp is able to grow bright || very dim in order to {confuse} prey.
It can MOVE slowly or flit about.

Invisibility: It can blank out its glow entirely for 2-8 melee rounds if it does not attack, and at that time it can be detected only by creatures able to see invisible obiects.

General immunity to spells: While any weapon will harm a will-o-wisp, most spells do not affect it.
The only spells which can affect the creature are protection from evil, magic missile and maze.

* If brought to 5 or fewer remaining hit points a will-o-
wisp will reveal its lair and give over its treasure.

Description: A will-o-wisp is a glowing sphere, looking like a lantern, torch or
even a dancing lights spell effect. In combat they glow blue, violet or pale green.

<see A4 for stats for an 'old' will-o-wisp>

<Note: A TSR house rule is that protection from evil will prevent bodily contact with a will-o-wisp>

Boggart +
Ancient (Venerable) Will-o-the-Wisp +