FREQUENCY: Uncommon
FREQUENCY:
Common ([Dungeon Level VII])
FREQUENCY:
Common ([Dungeon Level VIII])
FREQUENCY: Uncommon
([Cold Wilderness Swamp])
FREQUENCY: Very
rare ([Cold Wilderness Mountains])
FREQUENCY: Uncommon
([Cold Saltwater Surface])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains])
FREQUENCY: Uncommon
([Temperate Saltwater Surface]) <x: listed as rare on p.155>
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains])
FREQUENCY: Uncommon
([Tropical Saltwater Surface])
NO. APPEARING: 1 (or 1-3)
<(10% of the time: 1-3)>
ARMOR CLASS: -8
MOVE: 18“
HIT DICE: 9
% IN LAIR: 5% (3 Will-o-Wisps:
swamps,
TPL31:6th, REF4.48)
TREASURE TYPE: [Z]
NO. OF ATTACKS: 1 ~ 12
DAMAGE/ATTACK: 2- 16
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: Invisibility,
general immunity to spells
MAGIC RESISTANCE: See below
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic evil
SIZE: S
LEVEL/X.P. VALUE: VII |
1200 + 12
Will-o-wisps commonly haunt deserted, dangerous places such as bogs, fens, swamps, or catacombs where mires, quicksand, pit traps and the like are plentiful.
A victim trapped by these
hazards feeds the will-o-wisp
as it expires, for the thing
feeds upon the fleeing life force. Thus, will-o-
wisps seek to lure prey
to their doom. 10% of the time 1-3 are encountered,
and in these cases the creatures’
lair will be nearby 90% of the time. The
creature can attack, however,
any hit causing 2-16 points of electrical
damage
to the opponent.
A will-o-wisp is able to
grow bright || very dim in order to {confuse} prey.
It can MOVE
slowly or flit about.
Invisibility: It can blank out its glow entirely for 2-8 melee rounds if it does not attack, and at that time it can be detected only by creatures able to see invisible obiects.
General immunity to spells:
While any weapon will harm a will-o-wisp, most spells do not affect it.
The only spells which can
affect the creature are protection from evil, magic missile and maze.
* If brought to 5 or fewer
remaining hit points a will-o-
wisp will reveal its lair
and give over its treasure.
Description: A will-o-wisp
is a glowing sphere, looking like a lantern,
torch
or
even a dancing lights spell
effect. In combat they glow blue, violet or pale green.
<see A4 for stats for an 'old' will-o-wisp>
<Note: A TSR house rule is that protection from evil will prevent bodily contact with a will-o-wisp>