YEENOGHU
(Demon
Lord of Gnolls)
(Lord
of Gnolls)
<(Lord
of Flinds)>
FREQUENCY: Very rare
FREQUENCY: Very rare ([Dungeon Level X])
FREQUENCY: Very
rare ([Astral Plane])
NO. APPEARING: 1
ARMOR CLASS: -5
MOVE: 18"
HIT DICE: 100 hit points
<(There is a 5% chance that the heart of Yeenoghu is a Nanorion
stone)>
% IN LAIR: 35%
TREASURE TYPE: C, G, I
NO. OF ATTACKS: 1 (special) ~ 7
DAMAGE/ATTACK: Flail = 3-18 + special
SPECIAL ATTACKS: Paralyzation & confusion
with flail, magic use, psionics
SPECIAL DEFENSES: Hit only by magic weapons,
regenerates 3 hp/hr.
MAGIC RESISTANCE: 80%
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic evil
SIZE: L ( 12' tall)
PSlONlC ABILITY: 300
Attack/Defense Modes:
AlI/all
LEVEL/X.P. VALUE: X | 54,500 (for destroying
material form) | 545,000 (if killed permanently)
Amongst the ranks of demon princes, Yeenoghu
is one of the most
powerful and most feared. There will normally
be 66 gnolls of the
strongest sort (14-16 hit points each)
in attendance upon Yeenoghu, and if
he is alone he can summon from 6-66 in
one turn. As this demon prince
also receives homage from the King of
Ghouls, he can similarly summon
from 6-16 ghouls if he so desires. He
typically carries his dreaded flail, a
weapon 7' long, with three chains of adamantite,
each bearing a spiked
ball. When he strikes with this weapon
each of the balls is rolled for to
determine if it scored a hit, for each
does different things: 1st -scores 3 to
18 points of damage; 2nd -if a hit is
scored the saving throw versus
wands must be made or the victim is paralyzed;
3rd -if a hit is scored the
saving throw versus magic must be made
or the victim is confused (as per
the spell). Yeenoghu speaks all of the
"giant class" languages, as well as
the common tongue. He can also telepathically
project his speech to any
single creature, but he cannot thereby
influence them other than by the
persuasiveness of his speech. He sees
into the ethereal && astral
planes.
Yeenoghu is able to use any of the following
magical powers, one per
melee round: -darkness (10' radius); magic
missile (3/day, 6
missiles/cast), each doing 2-8 points
of damage and having a +2 to hit; <magic missiles strike unerringly!
Thanks, Frank!>
detect magic, read magic, read languages,
detect invisible objects,
invisibility, fly, hold person, dispel
magic (equal to a 20th level magic-
user), suggestion, polymorph self, fear
(as a fear wand), teleport,
telekinese 10,000 gold piece weight, transmute
rack to mud, mass charm,
and gate in type I demons (once/day, 80%
chance for from 2-5).
Yeenoghu should be treated as a lesser god, though he very rarely has human worshipers.
Description: Yeenoghu resembles
a human in general form, but only at
first glance. His head is that of a hyena,
his chest is canine in form, his
hands are paw-like, and his feet are pawed.
Yeenoghu is thin to the point
of being skeletal, and his only body hair
is a mangy crest of putrid yellow
from his head to his mid-back. Yeenoghu's
skin is a dead gray in color, and
it is smooth. His eyes are lambent amber
and large.
Elfdart wrote:
Colonel, lately I've been
re-reading books of folklore and mythology from all over the world. One
book about Middle Eastern mythology makes it pretty clear that the ghoul
was based on hyenas: desert-dwelling, laughing, corpse-eaters. I noticed
that you created Yeenoghu as demon lord of ghouls and gnolls. Did you make
the ghoul/hyena connection way back then?
As far as I recall I had
discovered that the ghoul was from Egyptian folklore, a demonic creature.
I then connected them to
hyenas, famed scavengers, via Yeenoghu.
As I have seen plenty of
hyenas as a lad at the zoo, heard their calls and smelled their stink,
that seemed most fitting to me.
I really dislike those animals
Cheerio,
Gary
Quote:
Originally Posted by JamesM
So then what was the origin
of Yeenoghu? Or was he just another random demon lord created whole cloth
for some other purpose?
Thanks.
Just so.
I wanted to augment the roster of potent demons, so I made up Yeenoghu as the Demon Lord of Gnolls.
Cheerio,
Gary