FLIND

FREQUENCY: Rare

FREQUENCY: Rare ([Dungeon Level II])

FREQUENCY: Rare ([Temperate Civilized Desert])

FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Rare ([Temperate Wilderness Desert])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])

FREQUENCY: Rare ([Tropical Civilized Desert])
FREQUENCY: Very rare ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains])
FREQUENCY: Rare ([Tropical Wilderness Desert])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])

NO. APPEARING: 2-24 <(gnolls: II)>
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 2+3 ~ 16
% IN LAIR: 20%
TREASURE TYPE: [A]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-6 or 1-4 - see below
SPECIAL ATTACKS: Disarming - see below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: M (6 ½' + tall)
LEVEL/X.P. VALUE:
    Normal: II | 35 + 3
    Leader: III | 60 + 3

SAVES: 13.14.15.16.16

DEITY: Yeenoghu
SHAMAN: Max. 5th level.

Relatives of gnolls, these beasts are powerful humanoids 6 1/2' tall which always attack at +1 hit probability due to their strength.
Most <+1 damage?> of their characteristics && behaviour patterns are similar to those of gnolls which regard flinds as higher beings (the CHA of a flind is at least 16 in the eyes of a gnoll).
A large group of gnolls will sometimes be led by one or several flinds. <e>

The normal flind usu. attacks with a bat<alt> which delivers 1-6 HP of damage.

Disarming: 25% of a group encountered will instead carry
chain-linked iron bars which they USE in attack, moving so swiftly
with these devices that they gain 2wo attacks per round. If either
attack hits, the victim will receive 1-4 points of damage and in
+addition+ must save (as against Wands) or his weapon will have
become entangled with the chains and he is disarmed.

This disarming device -- the flindbar -- can be used by any character
with both STR and DEX of 13 or better, providing he
practices with it and selects it as a weapon of proficiency.
<use nunchaku Weapon vs. AC?>

Leader-types (one for every 15 flinds encountered) are 3+3 HD,
have 17 STR and high intelligence, with 18 charisma so far as
gnolls are concerned. Leaders all USE the flindbars in melee.

Flinds speak the same tongues as do gnolls and are on friendly terms
with orcs, hobgoblins, bugbears, and ogres. However, they dislike
trolls and will not co-operate with them.
 

    by J. D. Morris