FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level II])
FREQUENCY: Rare ([Temperate
Civilized Desert])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Rare ([Temperate
Wilderness Desert])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Rare ([Tropical
Civilized Desert])
FREQUENCY: Very rare ([Tropical
Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest],
[Tropical Civilized Swamp], [Tropical Civilized Plains])
FREQUENCY: Rare ([Tropical
Wilderness Desert])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness
Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
NO. APPEARING: 2-24 <(gnolls:
II)>
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 2+3 ~ 16
% IN LAIR: 20%
TREASURE TYPE: [A]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-6 or 1-4
- see below
SPECIAL ATTACKS: Disarming
- see below
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Lawful evil
SIZE: M (6 ½' + tall)
LEVEL/X.P. VALUE:
Normal:
II | 35 + 3
Leader:
III | 60 + 3
SAVES: 13.14.15.16.16
DEITY: Yeenoghu
SHAMAN: Max. 5th level.
Relatives of gnolls,
these beasts are powerful humanoids 6 1/2'
tall which always attack at +1 hit probability due to their strength.
Most <+1 damage?> of
their characteristics && behaviour patterns are similar to those
of gnolls which regard flinds as higher beings (the CHA
of a flind is at least 16 in the eyes of a gnoll).
A large group of gnolls
will sometimes be led by one or several flinds. <e>
The normal flind usu. attacks with a bat<alt> which delivers 1-6 HP of damage.
Disarming:
25% of a group encountered will instead carry
chain-linked iron bars which
they USE in attack, moving so swiftly
with these devices that
they gain 2wo attacks per round. If either
attack hits, the victim
will receive 1-4 points of damage and in
+addition+ must save (as
against Wands) or his weapon will have
become entangled with the
chains and he is disarmed.
This disarming device --
the flindbar -- can be used by any character
with both STR
and DEX of 13 or better, providing he
practices with it and selects
it as a weapon of proficiency.
<use nunchaku Weapon
vs. AC?>
Leader-types (one for every
15 flinds encountered) are 3+3 HD,
have 17 STR
and high intelligence, with 18 charisma
so far as
gnolls are concerned. Leaders
all USE the flindbars in melee.
Flinds speak the same tongues
as do gnolls and are on friendly terms
with orcs, hobgoblins, bugbears,
and ogres. However, they dislike
trolls and will not co-operate
with them.
by J. D. Morris