Animate Rock
(Alteration)


L^: d7
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R#: 4"
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D^: 1r*
C^: v.s.m
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CT: 9
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S^: None
A^: 2 cubic feet/level
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Effect: By employing an animate rock spell, the druid causes a lithic object of a size up to that indicated to MOVE.
(See animate object, the Sixth Level cleric spell.)

The animated stone object must be separate, i.e. not a piece of a huge boulder or the like.
It will follow the desire of the druid casting the spell -- attacking, breaking obiects, blocking -- while the magic lasts.
It has no INT nor volition of its own, but it follows instructions exactly as spoken.
Note that only one set of instructions for one single action
(the whole being simply worded and very brief -- 12 words or so), can be given to the rock animated.
The rock remains animated for 1 melee round per level of experience of the spell caster,
and the volume of rock which can be animated is also based on the experience level of the druid
-- 2 cubic feet of stone per level, i.e. 24 cubic feet at the 12th level.

WSG: You’ve been set upon by a band of orc archers
while climbing a slope, and have managed to reach a plateau
with your skin intact - but now you have no cover, and nowhere
else to flee to right away. See that pile of rocks close to the edge
of the plateau? If you animate the one at the bottom and send it
over the edge, the others will follow it down. Presto - no more
orcs!

Q: What are the statistics for rocks
animated with the spell animate
rock? Would they be similar to the
boulders animated by the galeb
duhr in the Monster Manual II?
A: A 24-cubic-foot boulder has the following
statistics: AC 0; MV 3"; HD 10; #AT 1;
Dmg 5-30. The spell?s effect is slightly
better than the galeb duhr?s ability. A
statue of the same size with a human
shape would have the same armor class
and hit dice, but would move at 9? on its
legs and strike twice per round for 2-16
hp damage per blow. Neither of the above
"rocks" is as good offensively as the elemental
a druid could get with a conjure
earth elemental spell at the same level, but
the animated rocks are not balked by
water nor dismissed by a holy word spell.
(153.7)