Animate Rock
(Alteration)
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Effect: By employing
an animate rock spell, the druid causes a lithic object of a size
up to that indicated to MOVE.
(See animate
object, the Sixth Level cleric spell.)
The animated stone object
must be separate, i.e. not a piece of a huge boulder or the like.
It will follow the desire
of the druid casting the spell -- attacking, breaking obiects, blocking
-- while the magic lasts.
It has no INT nor volition
of its own, but it follows instructions exactly as spoken.
Note that only one set of
instructions for one single action
(the whole being simply
worded and very brief -- 12 words or so), can be given to the rock animated.
The rock remains animated
for 1 melee round per level of experience of the spell caster,
and the volume of rock which
can be animated is also based on the experience
level of the druid
-- 2 cubic feet of stone
per level, i.e. 24 cubic feet at the 12th level.
WSG: You’ve been set
upon by a band of orc archers
while climbing a slope,
and have managed to reach a plateau
with your skin intact -
but now you have no cover, and nowhere
else to flee to right away.
See that pile of rocks close to the edge
of the plateau? If you animate
the one at the bottom and send it
over the edge, the others
will follow it down. Presto - no more
orcs!
Q: What are the statistics
for rocks
animated with the spell
animate
rock? Would they be similar
to the
boulders animated by the
galeb
duhr in the Monster Manual
II?
A: A 24-cubic-foot
boulder has the following
statistics: AC 0; MV 3";
HD 10; #AT 1;
Dmg 5-30. The spell?s effect
is slightly
better than the galeb duhr?s
ability. A
statue of the same size
with a human
shape would have the same
armor class
and hit dice, but would
move at 9? on its
legs and strike twice per
round for 2-16
hp damage per blow. Neither
of the above
"rocks" is as good offensively
as the elemental
a druid could get with a
conjure
earth elemental spell at
the same level, but
the animated rocks are not
balked by
water nor dismissed by a
holy word spell.
(153.7)