|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: This spell is used by the cleric to remove the onus of unwilling or unknown deeds from the person who is the subject of the atonement.
The spell will remove the
effects of magical alignment change as well.
The person for whom atonement
is being made must be either
truly repentant or not in
command of his or her own will so as to be able to
be repentant.
Your referee will judge
this spell in this regard, noting any past instances of its use upon the
person.
Deliberate misdeeds and
acts of knowing and willful nature cannot be atoned for with this spell.
MC: The material components
of this spell are the cleric's religious symbol,
prayer beads or wheel or
book,
and burning incense.
DMG: As the all-in-all
of the campaign milieu,
you must assume the role
of the supernatural powers judging the character making atonement.
If the action appears to
be very sincere,
then the deity will be prone
to allow atonement by means of the spell,
with little or no sacrifice
in addition,
according to the deity's
overall nature; so that could mean a few coins in the poor box or a major
quest for a relic.
The less sincere the character
the greater will be the actions required to complete the spell, i.e. a
hollow voice rings forth and commands:
"GO FORTH FROM HERE
AND RETURN NOT UNTIL YOU
BRING CAPTIVE THE HIGH PRIEST OF OSlRlS
AND ALL OF THE ALTAR SERVICE
OF HIS TEMPLE AS SACRIFICES TO ME IN
TOKEN OF THE SINCERITY OF
YOUR TRUE REPENTANCE!"
And that will be the final
word from that deity until the deed is accomplished.
*
can be cast and will function within the bounds of an airy
water spell.
Shukenja: This spell
enables the shukenja to remove the onus of unwilling or unknown deeds from
the subject, as well as remove the effects of magical alignment change.
The subject of the spell
should be truly repentant, or under the command of others to be repentant.
Shukenja.MC: The shukenja's
symbol, prayer beads or prayer wheel, and burning incense.
*template***template*