Burning Hands
(Alteration)


L^: mu1 (flame ray: mu2)
-
R#: 0
-
D^: 1r
C^: v.s
-
CT: 1
-
S^: None
A^: S
-
-
UW : No *

Effect: When the M-U casts this spell, jets of searing flame shoot from his or her fingertips. <fire>

Hands can only be held so as to send forth a fan-like sheet of flames, as the M-U's thumbs
must touch each other and fingers must be spread. The burning hands send
out flame jets of 3' length in a horizontal arc of about 120° in front of the magic-user.
Any creature in the area of flames takes 1 hit point of damage for each level of experience of the spellcaster,
and no saving throw is possible.
Inflammable materials touched by the fire will burn, i.e. cloth, paper, parchment, thin wood, etc.

* can be cast and will function within the bounds of an airy water spell.

ADQ: In the Magic-User's Burning Hands,
is the range three "game inches" or 30'?
ADA: No. The fan of flames extends
3 feet from the caster's fingertips.
Though the spell description allows no
saving throw, fire resistance (or
immunity) still applies.
(Polyhedron #12)


 

Variant: The magician Phandal,
who copied from the work spells he
needed and noted the changes in those
he already knew, notes that the burning hands
spell developed by the Asmiak (or
taught to him by the wizard Thurl) took
four segments to CAST because of its
longer verbal component, and took the
form of a thin beam of flame________  like a rod
or staff extending from the caster's
forefinger.

This beam can be varied in
length from 2 feet to 8 feet by
force of will, but is stopped (and deflected,
at possible hazard to the caster) by
stone, thick wood, earth, and the like.
Casimur, who retains this spell in his
books, notes that it can be fanned back
and forth rapidly by merely waving
one's finger, and is therefore far more
than a parlor trick for cutting ropes or
lighting candles. - The Book of the Silver Talon



Variant, Flame Ray (Level 2): The twenty-third page of the book,
which was beyond Casimur's mastery
when he possessed it, contains notes on
how the strengthen the spell's flame into a
more potent weapon. This improved
version is of the second level of spells,
and the theurgist Alphon is thought to
have employed it battling trolls
on the Evermoors. It takes six segments
to CAST, lasts for two rounds, and consists
of a cone of flame extending 20
feet from the forefinger, six feet in
diameter at its farthest extent. The intonation
of the verbal component dictates
how hot the flames will be; they may be
so hot as to create a breeze and cause
TARGET creatures to fall back from the
heat. The flame does +1 damage (caster's
level +1, expressed in HP) in
the first round after being CAST, and
damage equal to one-half the caster's
level (rounded up) int he second round

Thus, a 7th-level caster does 8 points of
damage to those struck in the first
round, and 4 points to each victim in
the second round. Phandal dubbed this
spell the flame ray.  - The Book of the Silver Talon
 

Scroll Creation:

  • 1 ounce giant octopus ink
  • 3 drops gold dragon or red dragon blood

  •         or: 2 ounces fire elemental phlogiston
            or: 6 salamander scales
            or: 1 efreeti horn
  • 2 ounces green plant matter
  • 4 ounces flesh (from a meaty mammal, but not human or humanoid)
  • wood, 1 plank or log
  • cloth, 1 scrap
  • parchment, 1 sheet

  •  

     
     
     
     
     
     
     
     
     

    A fire must be built in a brazier, stoked
    until hot, and fed in full sunlight with the
    wood, cloth, parchment, flesh, plants —
    all types of flammable or burnable things
    the spell will be able to affect. To this add
    the dragon blood or an alternative ingredient.
    Allow the fire to burn down, then
    remove one ounce of coals from the fire
    bed by hand and immerse them in the
    ink. The mixture should be stirred to
    break up the ash, but do not remove the
    sediment from the ink container — let
    the undissolved solid settle to the bottom
    and remain there. Cover and keep
    from air until cool.  - The Book of the Silver Talon