Chaos
(Enchantment/Charm)
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Saving Throw: Only
fighters
other than paladins or rangers and illusionists
are able to combat the spell effects and are thus allowed a saving throw.
Similarly, monsters which
do not employ magic and have intelligences of 4 (semi-intelligent) or less
are entitled to saves.
Effect: This spell
is similar to the seventh level druid confusion
spell (q.v.),
but all creatures in the
AREA of effect are
for the duration of the spell.
Die Roll | Action |
01-10 | Wander away for 1 turn |
11-60 | Stand confused for 1 round |
61 -80 | Attack nearest creature for 1 round |
81-00 | Attack druid or his party for 1 round |
Note: A creature that
meanders away is not entitled
to further saving throws,
but will be freed from the spell's effects
after taking a full turn
of movement (at normal speed) away from the caster. - OSRIC
MC: a
small disc of bronze && a small rod
of iron.