Chaos
(Enchantment/Charm)


L^: i5
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R#: (1/2")*
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D^: 1r*
C^: v.s.m
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CT: 5
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S^: S
A^: up to 4" x 4"
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Saving Throw: Only fighters other than paladins or rangers and illusionists are able to combat the spell effects and are thus allowed a saving throw.
Similarly, monsters which do not employ magic and have intelligences of 4 (semi-intelligent) or less are entitled to saves.

Effect: This spell is similar to the seventh level druid confusion spell (q.v.),
but all creatures in the AREA of effect are  for the duration of the spell.
 
 
Die Roll Action
01-10 Wander away for 1 turn
11-60 Stand confused for 1 round
61 -80 Attack nearest creature for 1 round
81-00 Attack druid or his party for 1 round

Note: A creature that meanders away is not entitled
to further saving throws, but will be freed from the spell's effects
after taking a full turn of movement (at normal speed) away from the caster. - OSRIC

MC: a small disc of bronze && a small rod of iron.