Charm Person or Mammal
(Enchantment/Charm)
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Effect: This spell will affect any single person || mammal it is CAST upon.
The creature then will regard the druid who cast the spell as a trusted friend and ally to be heeded and protected.
The spell does not enable the druid to
control the charmed creature as if it were an automaton, but any word or
action of the druid will be viewed in its most favorable way.
Thus, a charmed creature would not obey
a suicide command, but might believe the druid if assured that the only
chance to save the druid's life is if the creature holds back an onrushing
red dragon for "just a round or two".
Note also that the spell does not empower
the druid with linguistic capabilities beyond those he or she normally
possesses.
The duration of the spell is a function
of the charmed creature's intelligence, and it is tied to the saving throw.
The spell may be broken if a saving throw
is made, and this saving throw is checked on a periodic basis according
to the creature's intelligence:
Intelligence Score | Period Between Checks |
3 or less | 3 months |
4 to 6 | 2 months |
7 to 9 | 1 month |
10 to 12 | 3 weeks |
13 to 14 | 2 weeks |
15 to 16 | 1 week |
17 | 3 days |
18 | 2 days |
19 and more | 1 day |
If the druid harms, or attempts to harm,
the charmed creature by some
overt action, or if a dispel
magic (q.v.) is successfully cast upon the
charmed creature, the charm will be broken
automatically.
The spell affects all mammalian animals
and persons.
The term person includes all bipedal human
and humanoid creatures of approximately man-size,
or less than man-size, including those
affected by the hold person spell
(q.v.).
If the recipient of the charm person/charm
mammal spell makes its saving throw versus the spell, its effect is negated.
DMG: If at the
same time this spell is cast the subject is struck by any spell,
missile or weapon which inflicts damage,
the creature will make its saving throw
at +1 per point of damage sustained.
Naturally, this assumes damage is inflicted
by members of the spell caster’s party.
Remember that a charmed creature’s or person’s
priorities are changed as regards the spell-caster,
but the charmed one’s basic personality
and alignment are not.
The spell is not enslave person or mammal.
A request that a charmee make itself defenseless
or that he/she/it be required to give up a valued item or CAST a valuable
spell or USE a charge on a valued item (especially against the charmee’s
former associates or allies) could allow an immediate save to see if the
charm is thrown off.
In like manner, a charmed figure will
not necessarily tell everything he/she/it knows or draw maps of entire
areas.
A charmed figure can refuse a request,
if such refusal is in character and will
not directly cause harm to the charmer.
Also, a charm spell does not substantially
alter the charmee’s feelings toward the charmer’s friends and allies.
The charmed person or creature will not
react well to the charmer’s allies making suggestions like ”Ask him this
question . . .”
The charmee is oriented toward friendship
and acceptance of the charmer,
but this does not mean that he/she/it
will put up with verbal or physical abuse from the charmer‘s associates.
Charm Person or Mammal: PCs should
be aware that the ST for this spell is very
strongly affected (for the worse from the
druid's point of view) if physical or
magickal damage is visited on the target
by members of the druid's party when this
spell is cast; the more damage, the less
chance of the spell working.
(Imagine #30)