Conjure Animals
(Conjuration/Summoning)


Level: c6, i6
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Range: 3"
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Duration: 2r* (i: 1r*)
Components: v.s
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CT: 9 (i: 6)
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Save: None
Area: Special
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APPENDIX L
CONJURED ANIMALS
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Effect: The conjure animals spell enables the cleric to summon a mammal,
or several of them,
to his locale in order that the creature(s) can attock the cleric's opponents.

The conjured animal(s) remain in the cleric's locale for 2 melee rounds for each level of experience of the cleric conjuring it (them),
or until slain.
The spell caster can, by means of his incantation, call up one or more mammals with hit dice whose total does not exceed his or her level.
For every + 1 (hit point) of a creature's hit dice, count 1/4 of a hit die, i.e. a creature with 4 +3 hit dice equals a 4 3/4 hit dice creature. The creature(s) summoned by the spell will unfailingly attack the opponent(s) of the cleric by whom the spell was cast.

Effect.example: Thus, a cleric of 12th level could conjure one mammal with 12 hit dice,
    two with 6 hit dice each,
    three with 4 hit dice eoch,
    4 with 3 hit dice each,
    six with 2 hit dice each,
    or 12 with 1 hit die each.

Conjure Animals: See comments <below> on the
6th level clerical spell of the same
Name.
(Imagine #29)

Conjure Animals: Priests have the option
of conjuring various permutations of
these (eg, a 12th level priest could conjure <add Level Title>
12x1 HD, 6x2 HD, 4x3 HD, 3x4 HD, 2x6 HD
or one 12HD animal) and clerical PCs of
sufficient levels should know which types
of animals are involved at different HD
levels (although perhaps not the probabilities
for specific animals within a HD
level; this information would NOT be
particularly useful anyway, since the
caster cannot select cratures within the
specific HD level).  Players may fairly
request some information on potentially
callable creatures, and DMs may consider
updating the tables using animals from
the Monster Manual 2 volume, and
possibly the FIEND FOLIO tome also.
(Imagine #30)

Appendix L: Conjured Animals

When the conjuring cleric or illusionist states the number of hit dice <Hit Dice Category, Categories?> of the animals he or she will summon,
consult the appropriate section of the table hereafter.

<Hit Dice Category, Categories?>

HD = 1
HD = 2
HD = 3
HD = 4
HD = 5
HD = 6
HD = 7
HD = 8
HD = 9
HD = 10
HD = 11
HD = 12
HD = 13
HD = 14
HD = 15
Appendices
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DMG

Note that the variation includes fractions of HP, and these must be charged off against the total conjurable by the spell-caster.
<reword? edit?>
Where several possibilities exist, a number for random selection has been assigned,
for the cleric or illusionist cannot specify what sort of animal he or she will summon.
 

<>
A. max = caster level (a LVL6 caster can choose from the HD = 1 to HD = 6 lists)
B. total must be <= caster level (a LVL6 caster can summon 4 baboons (1.25+1.25+1.25+1.25=5), but not 5 baboons (1.25+1.25+1.25+1.25+1.25=6.25)

<A, B>

CONJURED ANIMALS TABLE
A = Hit Dice Category Dice Score Animal Type B = Hit Dice Cost
1 01-15 Baboon 1.25
1 16-45 Dog, wild 1.25
1 46-55 Flightless Bird 0.5
1 56-65 Jackal 0.5
1 66-00 Rat, giant 0.5
- - - -
2 01-25 Badger 1.5
2 26-35 Flightless bird 2
2 36-60 Herd animal 2
2 61-00 Horse, wild 2
- - - -
3 01-05 Axe Beak 3
3 06-10 Badger, giant 3
3 11-15 Boar, warthog 3
3 16-20 Camel 3
3 31-40 Dog, war 2.5
3 41-45 Flightless bird 3
3 46-55 Goat, giant 3.25
3 56-65 Hyena 3
3 66-75 Lion, mountain 3.25
3 76-80 Lynx, giant 2.5
3 81-85 Mule 3
3 86-90 Stag 3
3 91-95 Wolf 2.5
3 96-00 Wolverine 3
- - - -
4 01-05 Ape 4.25
4 06-15 Bear, black 3.25
4 16-20 Beaver, giant 4
4 21-30 Boar, wild 3.75
4 31-40 Bull 4
4 41-45 Eagle, giant 4
4 46-50 Irish deer 4
4 51-55 Jaguar 4.25
4 56-60 Leopard 3.5
4 61-65 Owl, giant 4
4 66-75 Ram, giant 4
4 76-85 Weasel, giant 3.75
4 86-00 Wolf, dire 3.75
- - - -
5 01-10 Ape, carnivorous 5
5 11-25 Buffalo 5
5 26-35 Hyena, giant 5
5 36-50 Otter, giant 5
5 51-70 Skunk, giant 5
5 71-85 Stag, giant 5
5 86-00 Wolverine, giant 5
- - - -
6 01-40 Bear, brown 6.25
6 41-60 Lion 5.5
6 61-80 Porcupine, giant 6
6 81-00 Tiger 6.25
- - - -
7 01-65 Boar, giant 7
7 66-00 Lion, spotted 6.5
- - - -
8 01-30 Bear, cave 7.5
8 31-70 Hippopotamus 8
8 71-00 Tiger, sabre-tooth 7.5
- - - -
9 - Rhinoceros 8.5
- - - -
10 01-60 Elephant 10
10 61-00 Rhinoceros, woolly 10
- - - -
11 - Elephant (loxodont) 11
- - - -
12 01-60 Mastodon 12
12 61-00 Titanothere 12
- - - -
13 - Mammoth 13
13 - Whale (small) <> 13
- - - -
14 - Baluchitherium 14
14 - Whale (small) <> 14
- - - -
15 & up - Whales only, 
to a maximum of 36 hit dice cost <>
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If in or on water, only the appropriate sorts of animals can be called,
i.e., swimmers and flying ones, where applicable.