Cure Critical Wounds
(Necromantic)
Reversible: Cause Critical Wounds

[default: cleric, d: druid]


Level: c5, d6, sh5
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Range: T
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Duration: P
Components: v.s 
(d: v.s.m)
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CT: 8
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Save: None
Area: Creature touched
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psionic encounter: 25%
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Effect: The cure critical wounds spell is a very potent version of the cure light wounds spell (q.v.).
The cleric lays his or her hand upon a creature and heals from 6 to 27 (3d 8+3) HP of damage from
wounds or other damage. The spell does not affect creatures xcluded in the cure light wounds spell explanation.

MC.druid: This spell is the same as the 5th level cleric cure critical wounds spell (q.v.),
with the exception of the fact that the spell requires the USE of any sort of mistletoe.


 

Shukenja: The shukenja casting this spell may lay his || her hands on a living subject to heal 6 to 27 (3d8 + 3) HP of damage from wounds and other damage.
 

Cause Critical Wounds:

Its reverse, cause critical wounds, operates in the same fashion as other cause wounds spells, requiring a
successful touch to inflict the 6-27 HP of damage. Caused wounds heal as do wounds of other sorts.

Shukenja.Cause Critical Wounds: Its reverse, cause light wounds, requires a successful touch to inflict 6-27 points damage.