Deafness
(Illusion/Phantasm)
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Effect: The deafness spell causes the recipient creature to become totally deaf and unable to hear any sounds (cf. blindness).
This deafness can be done
away with only by means of a dispel magic
or by the spell caster.
<correct? should that
be dispel illusion, above?>
MC: Beeswax.
Q: What are the effects
of blindness
and deafness on spell-casting?
A: Blinded creatures
are unable to cast any
spell that requires a target,
but spells that
can be cast on an area (such
as fireball) or
delivered by touch (such
as cure light
wounds) may still be used.
Deafness can
cause spells with verbal
components to be
miscast and fail. The failure
chance is up
to you, but it shouldn?t
exceed 20% (less
for spells with short casting
times). The
cleric spell holy word has
a deafness effect
that causes spells to fail
50% of the time;
this is due mostly to the
extreme power of
the holy word, not merely
the deafness.
(150.9)
Q: How do blindness
(such as from
cause blindness) and deafness
each
affect spell-casting?
A: Blinded creatures
are unable to cast any
spell that requires a visible
target (such as
magic missile). Spells that
can be cast on
an area (such as fireball)
or delivered by
touch (such as cure light
wounds) are still
usable.
Deafness can cause spells
with verbal
components to be miscast
and fail. The
failure chance is up to
the DM, but it
shouldn?t exceed 20% (less
for spells with
short casting times). A
2% cumulative
failure chance per segment
of spell-casting
is suggested. The spell
holy word has a
deafening effect that causes
spells to fail
50% of the time. This is
due mostly to the
extreme power of the holy
word, not
merely the condition of
deafness.
(153.6)