Detect Charm
(Divination)
Reversible: Undetectable Charm
<DLA = Obscure Charm>


Level: c2, sh2
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Range: 3"
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Duration: 1t
Components: v.s
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CT: 1r
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Save: None
Area: One creature
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psionic encounter: 25%
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Effect: When used by a cleric,
this spell will detect whether or not a person or monster is under the influence of a charm spell.
Up to 10 creatures can be thus checked before the spell wanes.

DMG: Charm spells cast by creatures entitle the charmee to a saving throw versus magic,
and if the save is successful, the detect charm spell does NOT pick up the fact that the charm exists.

Detect Charm: There is some scope for
confusion over the DMG entry that says
that charm spells cast by creatures
entitle the charmee to a ST
vs. magick <spells>, and if the save is successful,
the detect charm spell does NOT pick
up the fact that the charm exists.  Well,
that makes no sense--if you're not charmed,
there's no charm to detect.  But what the
entry means is that when a creature with
an innate charm ability (eg, vampires,
nixies) successfully charms a victim, that
victim is entitled to a save if a
detect charm is cast subsequently. Thus a
charming vampire is even more villainous
than a charming MU, for the vampire's
handiwork might never be spotted.....
(Imagine #30)

<DLA = Obscure Charm>
Undetectable Charm: The reverse of the spell protects from such detection,
but only a single creature can be so shielded.

Shukenja: This spell indicates whether a creature is under the effects of a charm spell.
Individuals charmed by creatures receive a saving throw, success indicating that no charm was detected.

Shukenja.Reverse: The spell's reverse protects fully from this detection, but only one creature may be shielded.