Enchanted Weapon
(Alteration)
Reversible: Disenchanted Weapon


L^: mu4
-
R#: T
-
D^: 5r*
C^: v.s.m
-
CT: 1 turn
-
S^: None
A^: Weapon(s) touched
-
-
-

Effect: This spell turns an ordinary weapon into a magical one.

The weapon is the equivalent of a +1 weapon but has no bonuses whatsoever.
Thus, arrows, axes, bolts, bows, daggers, hammers, maces, spears, swords, etc. can be made into enchanted weapons.
Two small (arrows, bolts, daggers, etc.)
or one large (axe, bow, hammer, mace, etc.) weapon can be affected by the spell.
Note that successful hits by enchanted missile weapons cause the spell to be broken,
but that otherwise the spell duration lasts until the time limit based on the level of experience of the magic-user casting it expires, i.e. 40 rounds (4 turns) in the case of an 8th level magic-user.

MC: Powdered lime && carbon.

Disenchanted Weapon: .
 

Q: In issue #146, you discussed the
enchant an item spell and said that a
magical weapon?s bonus was not a
spell effect. What about the enchanted
weapon spell?
A: As described in the AD&D 1st Edition
game, the fourth-level spell enchanted
weapon did not produce a true ?plus.? The
spell allowed the recipient weapon to
harm creatures hit only by magical weapons,
but it did not bestow any bonuses
whatsoever. Consequently, I tread lightly
around the subject in the column. The
new enchanted weapon spell, however,
does bestow a true bonus and is useful for
enchanting most weapons, as described in
the 2nd Edition PHB, page 157.
(156.57)

ADQ: What good is the enchanted weapon 
spell, if it confers "no bonuses whatsoever" 
(PH pg. 76)? Is this really a 
4th level spell effect? 
ADA: If a +1 weapon is required to damage 
a creature, this spell will allow any weapon 
treated to inflict normal damage. Since the 
caster must be 7th level, presumably accompanied 
by characters of similar power, most 
probably have at least 1 magickal weapon; 
but if not, this spell can be critical (despite 
its long casting Time). 
    This spell is most useful, however, to 
higher level characters adventuring on other 
<dimensions> of existence, where a weapon's status 
may be reduced from magickal to mundane 
due to the inter<dimensional> distance from the 
weapon's point of origin. In addition, when 
an intelligent magickal weapon becomes non-magickal 
as a result of such travel, its INT 
is trapped incommunicado; this spell 
will restore it to magickal status, thus 
enabling communication and the USE of the 
weapon's special abilities. 
    (Polyhedron #21)