Enlarge
(Alteration)

Reversible: Reduce (Shrink: D39)


L^: mu1
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R#: (1/2")*
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D^: 1t*
C^: v.s.m
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CT: 1
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S^: Neg.
A^: S
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psionic encounter: 25%
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Save: Unwilling victims of the spell, or its reverse, are entitled to a save, which, if successful, indicates the magic does not function, and the spell is wasted.

Effect: This spell causes instant growth of a creature or object.
Enlargement causes increase in both size and weight.
It can be cast upon only a single creature or obiect.
Spell range is 1/2'' for each level of experience of the M,
and its duration is 1 turn per level of experience of the spell caster.
The effect of the enlargement spell is to increase the size of a living creature (or a symbiotic or community entity)
by 20% per level of experience of the magic-user, with a maximum additional growth of 200%.
The effect on obiects is one-half that of creatures, i.e. 10% per level to a 100% maximum additional enlargement.
The creature or object must be seen in order to effect the spell.
The maximum volume of living material which can be initially affected is 10 cubic feet
-- for non-living matter, 5 cubic feet --
per level of the MU.
While magical properties are not increased by this spell -- a huge +1 sword is still only +1,
a staff-sized wand is still only capable of its normal functions,
a giant-sized potion merely requires a greater fluid intake to make its magical effects operate, etc.
-- weight, mass and strength are.
Thus, a table blocking a door would be heavier and more effective; a hurled stone would have more mass
(and be more hurtful providing enlargement took place just prior to impact);
chains would be more massive;
doors thicker;
a thin line turned to a sizable, longer rope; and so on.
Likewise, a person 12' tall would be as an ogre, while an 18' tall person would actually be a giant for the duration of the spell.

MC: A pinch of powdered iron.

DMG: All garments and equipment worn by a subject of this spell should be considered to automatically drop off if held by straps or fasteners,
otherwise to split away during growth,
so it is not possible to “squeeze someone to death in their armor” by means of an enlarge.
Material components possessed will not change size.
Coats of mail, however, will be ruined if growth occurs while worn.
Note that you can opt to make a target wearing objects an impossible task for an enlarge spell unless the character is actually touched so as to distinguish the creature from the objects.
 

Q: An 11th level Magic-User used an
Enlarge spell on a monk, and zapped him
up to triple size. I ruled that, logically, the
monk could stun opponents of triple the
size indicated. Well, the monk hit with a
20, made the percentage roll, and killed a
storm giant with a single blow. What
should I have done?
A: I'd have probably done the same
thing, but now (learning from your results)
I'd say that you should figure the additional
size of the monk, in feet, and add
that to the sizes given. For example, if a
6' tall monk of 9th level were thus treated,
he'd gain 12', so he could affect creatures
up to 18' 10" tall. That rules out the
storm giant (21'), but it's still very powerful.
Hmmm -- we must get Gary's comments
on this one. Watch for a future update.
(Polyhedron #11)

Enlarge: Shrewd players may have noted 
that objects are not so greatly affected by 
this spell as creatures. The DMG 
makes it plain that 1 cannot 'squeeze 
someone to death in their armor' with 
this spell, because 'all garments and 
equipment worn by a subject of this spell 
should be considered to automatically 
drop off if held by straps, fasteners, 
otherwise to split away during growth.... 
Coats of mail, however, will be ruined if 
growth occurs while worn.'  Unofficially, 
DMs might like to consider the possibility 
of giving magickal armor a save 
(perhaps as against a crushing blow) 
here.  An option mentioned by the DMG is 
that an unwilling recipient of this spell 
must be touched in order for the spell to 
affect it, and of course there is a save. 
Players who like the idea of doing 
in armored enemies with this spell 
should negotiate with their DM.
<cf. article in BD4>
(Imagine #29)

Reduce (Shrink: D39):

The reverse spell, reduce, will negate the effects or actually make creatures or objects smaller in the same ratios as the regular spell application functions.
Unwilling victims of the spell, or its reverse, are entitled to a save, which, if successful, indicates the magic does not function, and the spell is wasted.

Q: The enlarge spell states that, when
reversed, it will "make creatures or objects
smaller in the same ratios...." So if
my 5th level M-U casts this on a troll, and
it fails its saving throw, it shrinks 100%
--and disappears! Where have I gone wrong?
A: In the math. The key word is ratio.
When that level M-U casts the enlarge
version, thecreature ends up twice the
normal size; 2:1 ratio, comparing the
result to the original. The shrink version
gives the opposite result, a 1:2 ratio -- or
in other words, down to half the original
siz. The spell states that there's a maximum
of 200% enlargement. In other
words, a 6' creature can add 12' maximum,
to end up 18' tall, or (18 divided by 6) a
3:1 ratio; therefore, the smallest possible
shrink is 1:3, or one-third the original
size.
It's only a first level spell.
(Polyhedron #5)



Bombay wrote:
Gary, once again thanks for answering our questions. I feel like I ask one too many, but being still "New" to 1e ed DND, I have alot of questions.

This one is to the spell "Enlarge", was it ment to increase only size? Or would you include Hit Points, Attacks, Hit Dice? We have played that we increase everything, so if your enlraged 100%, you double your Hit Points, your attack of 1-8 is now 2-16(we are not talking of weapons etc... this is mostly just animals.)

We have had some nasty encounters with Dragons that Enlarge themselves, and breath a breath weapo.... 


Enlarge affects only size.
It isn't a superspell, after all;) I could have sworn I mentioned the enlarged subject did not gain any added benefits from size...

Heh,
Gary
 


Quote:
Originally Posted by Henry
While I've never seen the child impersonation myself, I did see someone impersonate an Adult giant before! In a North Carolina ENWorld Gameday, the party facing the Steading killed a giant at the door by stealth, then used an Enlarge spell and the giant's furs to have one of the burliest party members impersonate a grown hill giant. (That spell lasts a heck of a long time in 1E!) He used this ruse to both lead and corral the hill giant kids (where they were attacked and killed), and to approach an amorous hill giant subchief's woman (drunk and half-asleep in the bed anyway) so he could pull a Lizzie Borden on her. Nasty, but definitely different. <big grin>


It is always amusing and informative to learn how players use their ingenuity to accomplish missions

Mordenkainen taught all of his apprentices the enlarge spell for such possibility...and to give them a healing sans cleric

Cheers,
Gary