Find Traps
(Divination)


Level: c2
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Range: 3"
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Duration: 3t
Components: v.s
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CT: 5
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Save: None
Area: 1" path
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Effect: When a cleric casts a find traps spell,
all traps
-- concealed normally or magically --
of magickal or mechanical nature become visible to him or her.
Note that this spell is directional,
and the caster must face the desired direction in order to determine if a trap is laid in that particular direction.

DMG: This spell will be 10% likely per level of the cleric casting it to be able to note the type of magic involved,
i.e. alteration, divination, etc.,
if it is a magical or magically-concealed trap.

Find Traps: There is a 10% chance per
level of the casting priest that, when a
magickal trap is detected, the type of magick
involved (alteration, enchantment/charm, etc)
will be detected also.  The
spell will also reveal the form (but NOT the
Name) of a glyph of warding, but this will
not mean that the priest will necessarily
know what the glyph might do, unless the
same glyph and its effects have been
observed before.
(Imagine #30)
 

WSG: Similar to detect snares & pits (see above), this
spell can remain in effect while the caster turns or moves at a normal
speed. However, note that it is only useful to discover the existence
of traps “of a magical or mechanical nature” - it will not
reveal the presence of a covered pit, for instance, or a trip wire
(unless the wire is connected to a snare or a missile-firing device,
or some other accessory that constitutes a trap “of mechanical
nature”).
 

A. Find traps reveals the presence of
traps both mechanical and magickal,
but NOT their exact natures. There is a
10% chance per level of the caster
that the type of magick involved
(divination, alteration, etc) will be
revealed, but NOT what the spell
actually is.  A magick mouth spell
would NOT be found by a find traps.
(Imagine #13)
 

A. No, to both parts of the question.  A
trap simply isn't a trap when it has
been disarmed, so its Presence would
not be shown by the spell.  This,
incidentally, makes it a good way of
cross-checking whether a thief has
successfully used the remove traps
skill on any particular object.
    The wording of the spell makes it
clear that a find traps will only reveal
whether a trap is present, and
whether it is mechanical or magickal.
The DMG goes on to say that the
nature of the magic involved may
also be revealed -- alteration, divination,
etc.  There is no mention of
being able to say more about a trap
than that it is mechanical -- and
poisoning a trap is only a modification
to its mechanical nature.
(Imagine #23)
 
 









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