Fool's Gold
(Alteration)



 
L^: mu2
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R#: 1"
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D^: 6t*
C^: v.s.m
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CT: 1r
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S^: None <special>
A^: (1 cubic foot)*
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Effect: Copper coins can temporarily be changed to gold pieces,
or brass items turned to solid gold for the spell duration by means of this dweomer.

Note that a huge amount of copper or brass can be turned to gold by the spell
-- assume 4,000 g.p. are equal to a cubic foot for purposes of this spell.

Save: Any creature viewing fools gold is entitled to a saving throw <save> which must be equal to or less than its intelligence score,
but for every level of the magic-user the creature must add 1 to his dice score,
so it becomes unlikely that fools gold will be detected if it was created by a high level caster.

MC: If the "gold" is struck hard by an object of cold-wrought iron,
there is a slight chance it will revert to its natural state, depending on the material component used to create the "gold":
if a 50 g.p. citrine is powdered and sprinkled over the metal to be changed,
    the chance that cold iron will return it to its true nature is 30%;
if a 100 g.p. amber stone is powdered,
    there is a 25% chance that iron will dispel the dweomer;
if a 500 g.p. topaz is powdered,
    the chance drops to 10%;
and if a 1, 000 g.p.
    oriental (corundum) topaz is powdered, there is only a 1% chance that the cold iron will reveal that it is fools gold.


<the use of this spell is usually fraud. a simple PH.X3 rule of thumb might be : if it's against the law, it's chaotic (yes, smoking a doobie is a chaotic act).
simple, stupid, and fun. -1 on to your character's Ethics score whenever he casts this spell : see GHA.117>
<in UA terms, this gives your character tremendous (x200) buying power when you decide to SHOP in a city (won't work for training, or monthly expenses, though)>

<-- assume 4,000 g.p. are equal to a cubic foot for purposes of this spell. - Fool's Gold>
<compare to PC record sheets, where 100 gp weight = 1 cubic foot>
    <game school: go with the latter>
 
 







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