Hold Plant
(Enchantment/Charm)
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Duration: The duration of a hold plant spell is 1 melee round per level of experience of the druid casting the spell.
Area: It affects from 1 to 4 plants -- or from 4 to 16 square yards of small ground growth such as grass or mold.
Saving Throw: If but
one plant (or 4 square yards) is chosen as the target for the spell by
the druid, the saving throw of the plant
(or area of plant growth)
is made at a -4 on the die;
if two plants (or 8 square
yards) are the target, saving throws are at -2;
if three plants (or 12 square
yards) are the target, saving throws are at -1;
and if the maximum of 4
plants (or 16 square yards of area) are the target, saving throws are normal.
Effect: The hold plant
spell affects vegetable matter as follows:
1) it
causes ambulatory vegetation to cease moving;
2) it
prevents vegetable matter from entwining, grasping, closing, or growing;
3) it
prevents
vegetable matter from making any sound or movement which is not caused
by wind.
The spell effects apply
to all forms of vegetation,
including parasitic and
fungoid types, and those magically animated or otherwise magically empowered.
It affects such monsters
as green slime, molds of any sort,
shambling mounds, shriekers, treants, etc.
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