"look into my eyes ... you are getting sleepy"
R^: 3" | SPC^: S | D^: S | S^: S | A^: One level/hit die per level of mastery cumulative |
Effect: This discipline is similar to suggestion and charm person/charm monster spells (qq.v.)
It affects only creatures with intelligence
greater than 7 and less than 17,
i.e. the stupid and unusually bright
are not subject to hypnosis.
By employing this discipline, the
psionic is able to instruct the creature as to a course of action which
seems reasonable --
no orders to kill self, friends,
associates, etc. --
and plant a post-hypnotic suggestion
as well,
the latter having a 5% per day cumulative
chance of wearing off and not affecting the creature in whose mind it was
implanted. Hypgnosis affects 1 level or hit die of creatures per level
of mastery of the possessor.
Thus at 1st level of mastery but
a single 1st level character or monster with up to 1 hit die can be hypnotized;
but at 2nd level 2 additional effect
levels are added,
so up to 3 levels/hit dice can be
hypnotized:
Level of Mastery | Levels/Hit Dice Affected |
first | 1 = 1 |
second | 1 + 2 = 3 |
third | 1 + 2 + 6 = 6 |
fourth | 1 + 2 + 3 + 4 = 10 |
fifth | 1 + 2 + 3 + 4 + 5 = 15 |
The strength point cost is 1 per
level/hit die hypnotized.
Creatures with 15 or 16 intelligence
or over 10th level/l0 HD are entitled to a saving throw versus magic;
if it is successful, the hypnosis
has no effect.
The strength point cost is 1 per
level/HD hypnotized.
Creatures with 15 or 16 intelligence
or over 10th level/10 HD are entitled to a saving throw versus magic;
if it is successful, the hypgnosis
has no effect.
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