Hipgnosis
(Devotion)
<Hipgnosis, as in Led Zep>

"look into my eyes ... you are getting sleepy"


R^: 3" SPC^: S D^: S S^: S A^: One level/hit die per level of mastery cumulative

Effect: This discipline is similar to suggestion and charm person/charm monster spells (qq.v.)

It affects only creatures with intelligence greater than 7 and less than 17,
i.e. the stupid and unusually bright are not subject to hypnosis.
By employing this discipline, the psionic is able to instruct the creature as to a course of action which seems reasonable --
no orders to kill self, friends, associates, etc. --
and plant a post-hypnotic suggestion as well,
the latter having a 5% per day cumulative chance of wearing off and not affecting the creature in whose mind it was implanted. Hypgnosis affects 1 level or hit die of creatures per level of mastery of the possessor.
Thus at 1st level of mastery but a single 1st level character or monster with up to 1 hit die can be hypnotized;
but at 2nd level 2 additional effect levels are added,
so up to 3 levels/hit dice can be hypnotized:
 
 
Level of Mastery Levels/Hit Dice Affected
first 1 = 1
second 1 + 2 = 3
third 1 + 2 + 6 = 6
fourth 1 + 2 + 3 + 4 = 10
fifth 1 + 2 + 3 + 4 + 5 = 15

The strength point cost is 1 per level/hit die hypnotized.
Creatures with 15 or 16 intelligence or over 10th level/l0 HD are entitled to a saving throw versus magic;
if it is successful, the hypnosis has no effect.
The strength point cost is 1 per level/HD hypnotized.
Creatures with 15 or 16 intelligence or over 10th level/10 HD are entitled to a saving throw versus magic;
if it is successful, the hypgnosis has no effect.
 
 









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