Imprisonment
(Abjuration)
Reversible: Freedom
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effect: When an imprisonment spell
is cast and the victim is touched,
the recipient is entombed in a state of
suspended animation (cf. temporal stasis)
in a small sphere far below the surface of the earth.
The victim remains there unless a reverse
of the spell, with the creature's name and background, is CAST.
Magical search by crystal
ball, a locate objects spell or similar means will not reveal the fact
that a creature is imprisoned.
<"Also some of the spells and magic items found in the game were
inspired from one or another of Jack Vance’s works.
Notable are the Imprisonment and Evard’s Black Tentacles spells." - Gary
Gygax, Jack Vance and the D&D game>
Freedom:
The reverse (freedom) spell will
cause the appearance of the victim at the spot he, she or it was entombed
and sunk into the earth.
There is a 10% chance that 1 to 100 other
creatures will be freed from imprisonment at the same time
if the magic-user does not perfectly get the name and background of the
creature to be freed.
The spell only works if the name and background
of the victim are known.
Freedom.DMG: To find what number
of creatures are freed,
roll percentile dice to find the density
of imprisoned creatures before rolling for the number.
Multiply the first roll by the second,
rounding any remainders to the nearest whole.
For each such creature freed there is
only a 10% chance that it will be in the area of the spell caster.
Use the RANDOM
MONSTER TABLES of APPENDIX C for these, using d20 for level,
any number of 9 or higher indicating a
9th level monster. <link=DMG, FF, MM2>
Wu Jen:
The imprisonment spell places the creature touched, whose name and
background are known,
in suspended animation in a sphere deep
beneath the earth.
Magical search (such as a crystal ball)
does not reveal an imprisoned character.
Freedom.Wu Jen: The spell's reverse,
freedom,
causes the appearance of the imprisoned creature where it was first entombed.
If the background is not known, there
is a 10% chance of freeing d100 other creatures so imprisoned.
*template***template*