Crystal Ball
|
|
|
|
|
|
|
|
|
|
* Add 100% for each additional feature.
This is the most common form of scrying
device, a crystal
sphere of about 0.5’
diameter. A M-U can use the device
to see over
virtually any distance or into other
planes of existence. The user of a
crystal ball must know the subject which
is to be viewed. Knowledge can
be from personal acquaintance, possession
of personal belongings, a likeness
of the obiect, or accumulated information.
Knowledge is the key to
how successful location will be, not distance:
Subject Is | Chance of Locating** |
Personally well known | 100% |
Personally known slightly | 85% |
Pictured | 50% |
Part of in possession | 50% |
Garment in possession | 25% |
Well informed of | 25% |
Slightly informed of | 20% |
On another plane | 25% |
** Unless masked by magic or psionics.
The chance of locating also dictates how
long a M-U will be able to
view the subiect, both with respect to
length of period and frequency:
Chances of Locating** | Viewing Period | Frequency |
100% or more | 1 hour, | 3 times/day |
99% to 90 | 0.5 hour, | 3 times/day |
89% to 75 | 0.5 hour, | 2 times/day |
74% to 50 | 0.5 hour, | 1 times/day |
49% to 25 | 0.25 hour, | 1 times/day |
24% or less | 1/6 hour, | 1 times/day |
** Unless masked by magic or psionics.
Viewing beyond the periods or frequencies
noted will cause the magicuser
to make a saving throw versus magic each
round, and failure to make
it will permanently lower the character’s
intelligence by 1 point and drive
him or her insane until healed.
Certain spells cast upon the user of the
crystal ball might improve his or her
ability. They are: comprehend languages,
read magic, infravision,
tongues. Two spells can be cast through
a crystal ball, with a 5% chance
per level of experience of the magic-user
of working correctly. The spells
are: detect
magic, detect evil/good.
Certain crystal balls have additional powers.
To determine this, consult the table below:
Die Roll | Item | XP | GP |
01-25 | crystal ball | 1k | 5k |
51-75 | crytal ball with clairaudience | 2k | 10k |
76-90 | crystal ball with ESP | 2k | 10k |
91-00 | crystal ball with telepathy* | 2k | 10k |
* Communication only.
The spell function of the device operates
at 10th level
Cnly creatures with intelligence of 12
or better have a chance of noticing
the scrying. The base chance is determined
by class.
<>
?? | ? |
Paladin | 6% |
FIGHTER | 2% |
Ranger | 4% |
THIEF | 6% |
Assassin | 5% |
Monk | 1% |
Bard | 3% |
For each factor of intelligence above 12
the creature has an additional
arithmetically ascending cumulative chance
beginning at 1 %, i.e. 1%, 3%,
6%, 10%, 15%, 21%, at 13, 14, 15, 16,
17, and 18 intelligence. These
creatures also have a cumulative chance
of 1% per level of experience of
detecting scrying. Treat monsters as one
of above as is most applicable.
<>
Check each round of scrying, and if the
percentage or less is rolled, the
subiect is aware of being watched. If
a spell-user (cleric, druid, magicuser,
or illusionist) is being observed, use
the DETECTION OF INVISIBILITY
table on page 60 rather than the percentages
above to determine whether
the observation i s detected, checking
each round. A dispel magic will
cause the crystal ball being used to cease
functioning for 1 day. The
various protections against crystal ball
viewing will simply leave the
device hazy and non-functioning.
(Note: You may allow scrying devices for
clerics and druids; water basins
and mirrors are suggested. Have them function
as normal crystal balls.)
Q: How do you determine
how long a
crystal ball can be used
with each
use, when the total viewing
time
varies with the chance to
locate
each subject?
A: The limits on a
crystal ball apply on a
per-subject basis. How long
the mage
observes one subject does
not affect how
long he can observe another.
I recommend
that you limit crystal ball
use to no more
than eight hours per day,
and count each
failed location attempt
as one viewing and
10 minutes of use (see the
DMG, page 141).
(147.12)