Know Alignment
(Divination)
Reversible: Obscure Alignment


 
 
 
 
 
Level: c2, d3, mu2, sh3
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Range: 1"
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Duration: 1t (d: 5r) (mu: 1r*)
Components: v.s
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CT: 1r (d: 5s)
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Save: None
Area: One creature/round 
(One creature per 2 rounds)
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psionic encounter: 25%
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Players Handbook
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AD&&D

Effect: A know alignment spell enables the cleric to exactly read the aura of a person -- human, semi-human, or non-human.
This will reveal the exact alignment of the person.
Up to 10 persons can be examined with this spell.

Effect.exception: Certain magical devices will negate the ability to know alignment.

Unknown Alignment: The reverse totally obscures alignment, even
from this spell, of a single person for 1 turn, two persons for 5 rounds, etc.
 

Druid: This spell is essentially the same as the
2nd-level clerical spell of the same name, except as noted above, and
with the following additional difference. Because of the shorter duration,
only 5 creatures (maximum) can be examined by this spell,
and it cannot be reversed.
 

MU: Except as noted above, this spell is the
same as the 2nd-level clerical spell of the same name. If a target creature
is scried for only one round, only its alignment ethic (law/chaos)
will be discerned.
 

Shukenja: Using this spell the shukenja is able to read the exact alignment of a person (human or nonhuman).
The spell's reverse obscures alignment for one person for a single turn, two for 5 rounds, etc.
<note the use of the term person>