Neutralize Poison
(Alteration)
Reversible: Poison

[default: cleric, d: druid]


Level: c4 (d: 3) (sh: 4)
-
Range: T (sh: 0) <>
-
Duration: P
Components: v.s
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CT: 7
-
Save: None
Area: Creature touched or
1 cubic foot of substance /
2 levels
(d: Creature touched)
(sh: Creature touched or 
1 cu. ft./2 levels)
<>
-
-
MP: 18, 74

Effect: By means of a neutralize poison spell, the cleric detoxifies any sort of venom in the creature or substance touched.

Note that an opponent, such as a poisonous reptile or snake (or even an envenomed weapon of an opponent) unwilling to be so touched requires the cleric to score a hit in melee combat.
Effects of the spell are permanent only with respect to poison existing in the touched creature at the time of the touch,
i.e. creatures (or objects) which generate new poison will not be permanently detoxified.

Shukenja: This spell removes any sort of venom from a creature or substance. An unwilling TARGET must be touched via a to hit roll in order for the spell to function.
 

Poison: The reversed spell, poison, likewise requires an attack (a "to hit" touch which succeeds),
and the victim is allowed a save versus poison.
If the latter is unsuccessful, the victim is killed by the poison.


 

Shukenja.Poison: Likewise, the target of its reverse, poison, must be touched, and must fail a saving throw versus poison to be affected and slain.



Stormcrow wrote:
Hey Gary, here's a question that I hope you won't consider too much of a rules-question about D&D.

If you fail to save vs. poison and die, how is it that the neutralize poison spell can cure you? Aren't you dead already? Does it resurrect you?
 


As I do not answer AD&D rules questions here. I must assume you asked me about an LA game mechanic.
However, none of the LA game rules confrm to what you set forth, so... 

A failed poison save means coma and death results in a period of time.
Neutralize Poison cast before the alotted time expires means the toxic substance is removed from the victim's system and death does not occur.

Cheers,
Gary
 


Quote:
Originally Posted by thedungeondelver
OK, Gary, it's been too long since I've done this to you so -

AD&D question time! Slow Poison versus Neutralize Poison. The former is pretty clear on what it does and how it works - brings the stricken back from the brink of a lethal dose of whatever poison laid them low, within a set amount of time, etc.

Neutralize Poison, however, says that it "detoxifies the victim" touched (or poisons them if you cast the reverse). Was the intent for Neutralize Poison to otherwise function as Slow Poison (e.g., bring the stricken back from "death")?

Doesn't say so, but I wanted to see if you had any thoughts on that.


Err...

Where does it say that Slow Poison brings someone back from death?
It only keeps the victim alive longer until a Neutralize Poison can be cast to rid the toxins from the subject's body.


Gary
 


Quote:
Originally Posted by thedungeondelver
In the PLAYERS HANDBOOK : "even causing a supposedly dead individual to have life restored if it is cast upon the victim within a number of turns less than or equal to the level of experience of the cleric after the poisoning was suffered..."

srsly, though, does neutralize poison function like that too?

I mean, it's no big deal, just curious. (Or perhaps "cure-ious"  )

-Bill
 


Bringing back from the brink of, or actual, death due to poison is not a cure. The SP spell slows the effects of the poison, but it will not stop them. Only a NP will do that. How long the victim of poisoning will remain alive under a SP spell effect is up to the DM, but I allowed a full 24 hours.

Cheers,
GAry
 
 







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