Nystul's
Magic Aura
(Illusion/Phantasm)
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Effect: By
means of this spell any one item of a weight of 50 g.p. per level of experience
of the spell caster
can be given an
aura which will be noticed if detection of magic is exercised upon the
object.
If the object bearing
the Nystul's Magic
Aura is actually held by the creature detecting for a dweomer, he, she
or it is entitled to a save vs. magick, and if this throw is successful,
the creature knows that the aura has been placed to mislead the unwary.
Otherwise, the aura
is simply magical, but no amount of testing will reveal what the magic
is.
MC: The component for this spell is a small p of silk which must be passed over the object to bear the aura.
Hi Melan
Quote:
Originally posted by Melan
Greetings!
Did you make up named spells
like Melf's Acid Arrow, Otiluke's
Resilient Sphere and Mordenkainen's Disjunction () yourself, or did these
come from player research?
All of those spells I made
up, usually to hono a PC in my campaign, or for the person who suggested
the basis
(Tasha was a little girl
who sent me letters in crayon,
Nystul an actual stage magician
I mey through Len Lakofka.)
Melf was a PC of son Luke,
and "Otiluke" was a combination
of a couple of his other PCs.
He suggested the bases of
both spells.
No need to go into Mordenkainen
and bigby, I trust <rollingeyes>
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