PSlONlC
ABILITY
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<How many psionic points
do I have?>
<Go through Steps A to
F>
<A> <Determine Base
Score> The psionically endowed character rolls percentile dice <1-100>,
<B> adding 1
point to the total for each unmodified1 point of intelligence,
wisdom and charisma score above 12.
<C1> In addition, if
2 of these scores are above 16, the number of points is doubled,
<OR>
<C2> and if all 3 scores
are above 16, the number of points is quadrupled.
<D> The base score (<A
=> 01-00 (100)) plus bonuses (<B + maybe C1 or C2> = 1-72), if any,
are added together.
The total
<D> is the psionic strength of the individual;
it is the strength for attack
and for defense.
Psionic
ability is
double psionic strength, i.e. 10 to 344.
One-half of psionic ability
is attack strength,
one-half is defense strength.
<E = D/2 = Psionic attack
strength>
<F = D/2 = Psionic defense
strength>
<psionic power points, psionic attack points, and psionic defense points (D, E, F, respectively) might be less confusing translations for the same thing>
<1>
Strengths can be used up
in attack and defense during psionic combat and in employment of psionic
powers.
These expenditures are detailed
later, as is how they can be regained.
Once psionic ability is
determined it can never change except due to brain injury (which will destroy
it),
or the acquisition of magical
devices (which artificially alter it).
Use of strength points,
or regaining them, does not alter psionic ability.
1 unmodified (a
beginning character's wisdom can change due to age, for example. use what
you rolled on the dice)
Q: Can psionic creatures
or persons sense the presence of other psionic beings?
If so, at what range does
this ability function?
A: According to the
DMG (p. 182), it is apparent that the
use of
any psionic talent or attack/defense
mode will attract the notice
of other psionic beings
in the vicinity. The attracted creatures
will not instinctively sense
the nature of the power(s) being
employed, or exactly how
powerful (psionically) the 'source' of
the power is, but they will
be aware of the general direction from
which the psionic emanations
came and will be able, for short
periods of time, to track
accurately back in the direction of the
other psionic character
or creature. This 'tracking back' can be
done for as long as a turn
(10 minutes) if a true psionic talent
was used, or for a round
(1 minute) if the energy came from a
magical effect that resembles
a psionic power.
The range
of this ability, which is innate and common to all
psionic characters and creatures,
is 1" (30 feet) per level or hit die
of the detecting creature;
certain monsters (su monsters and gray
ooze, for example) are able
to detect psionics-users at distances
greater than normal, but
these are exceptions.
Note
that a psionic character or creature not expending
psionic strength
points cannot be detected at that time. Also, a
being using mind bar or
the discipline of invisibility cannot be
detected while employing
those skills.
To a
limited extent, psionic characters and creatures (particularly
those with a high psionic
ability score and those with the
sensitivity to psychic impressions
discipline) can judge how
great an amount of psionic
strength points were being used by
the detected being at the
moment of detection, but this assessment
will be very rough, and
is not necessarily a good clue to
how psionically powerful
the detected being is.
(78.18)
<1:
An article in Dragon 78 attempts to answer the question of where you subtract
the points for Psionic Abilities from.
It isn't official, but his
answers are well thought out.
The most playable solution
would be : D only use for powers, E only use for attack, F only use for
defense. However, this increases the power of psionic characters.>
<One way or another,
some kind of answer has to be given here.
If, at the end of the day,
the online version isn't less confusing than the original texts, then one
of the major goals of this project remains to be achieved.>