Psionic Combat
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
During psionic combat the
creatures involved can engage in no other activity.
The procedure is as follows:
Combatants select their defense modes, attack modes, and opponent
(if multiple creatures per
side are involved).
This information is recorded,
and the defenses and attacks are matrixed to determine results.
Expeditures for defense,
attack and combat losses ore noted and token from the appropriate totals
of involved creatures.
Psionic combat takes place
at a rate of 1 exchange per segment,
10 exchanges per melee round.
If the attention of a creature
is distracted by physical attack or spell damage or effect (such as charm
hold, etc.)
it cannot engage in attack,
although its defenses remain.
Non-psionic creatures can
be attacked psionically only by attack mode A, psionic blast.
This attack mode cannot
be used by distracted creatures as shown above.
Q: During melee, should
psionic combat
be resolved before physical
attacks, or
during it? If during, how
do you tell when
the weapons hit?
A: Psionics are not
deadly nor overly
complicated, but the DM
must watch melee
a little closer than normal.
Characters
can get a maximum of 10
psi attacks
per round, 1 per segment;
but "the creatures
involved can engage in no
other
activity" (PHB, pg.
116). Interruptions
during psi combat prevent
psi attacks,
but defenses are allowed.
A demon, for
example, could keep up a
psoinic defense
while engaging in hand-to-hand
combat, but could not perform
any of its
"At will" spell-like abilities
while doing
so; it must drop its psionic
defenses to
use its special abilities.
Weapon
speed factors, modified by
the initiative rolls, determine
the exact
point in the round at which
the attack
occurs, and casting times
determine
spell effects in the same
way. It is possible
for a creature to psionically
attack
and defend at the beginning
of a round,
-- with a delay (loss of
initiative) equal to
the number of segments spent
psionically
attacking.
(Polyhedron #3)
ADQ: If a psionic character does not have
a defense "up" when psionically
attacked, how are the results calculated--
vs. defenseless psionic, non-psionic, or
what?
ADA: The mind of the psionic being
attacked automatically "puts up" a defense
-- and the best possible one, at that (DMG
pg. 79). If the victim possesses no defense
mode (a rare event, but possible), calculate the
result as if vs. defenseless psionic.
(Polyhedron #21)
Q: If a psionic character
is surprised by a psionic monster, does
the monster get to attack
the character as if the character were
defenseless?
A: No; psionic defenses
will go automatically into action once an
attack from another psionic
creature gets under way, unless the
character has exhausted
all of his defense points.
The "psionic
attack on defenseless psionic" table is only used when the target
character or creature has
no defense strength left at that time.
(78.16)
Q: Shouldn't psionic
attacks or defenses put up by experienced
and high-level psionic characters
be more effective than those
put up by lower-level characters
or creatures?
A: No; just as a sword
blow does the same amount of damage
whether the weapon is wielded
by a 20th-level Lord or a 1st-level
Veteran (not counting a
certain character's bonuses or penalties),
the psionic attacks and
defenses of all psionic characters work
the same way and with the
same potential power.
(78.16)
Q: Can a psionic character
cast a spell while employing any sort
of psionic power (attack,
defense,
or discipline)?
A: A psionic character
can maintain a thought shield defense
while fighting, casting
a spell, or being involved in some other
strenuous activity. This
won't work for any other defense mode
or any attack mode, however;
a psionic character cannot mount a
physical attack and a psionic
attack at the same time (although
certain monsters, like the
intellect devourer, can), and also cannot
employ both a spell and
a psionic discipline simultaneously,
since it's impossible to
fully concentrate on both activities.
(78.18)
ScottyG wrote:
Gary, it's stated that psionic
combat occurs at a rate of one exchange/segment.
Does that include psionic
attacks on a non-psionic?
Would a mind flayer get
10 mind blasts in a round against a party?
Scott
Howdy!
A mind flayer attacking non-psionic targets is not combat, and as they are not psionically able, there is but one attack in a round, just as with most characters attacking physicaly.
BTW, have I mentioned that I regret ever including psionics in AD&D?
Heh,
Gary
*template***template*