Part Water
(Alteration)
(Water)
(default: cleric, mu: magic-user)
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(mu: 1"/level) |
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(mu: 5r*) |
(mu: v.s.m) |
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Area:
The depth and length of the trough created by the spell is dependent upon
the level of the cleric,
and a trough 3' deep by
1' by 2" (20' or 20 yards) is created per level, example.
Effect: By employing
a part water spell, the cleric is able to cause water or similar liquid
to move aport, thus forming a trough.
The trough will remain as
long as the spell lasts or until the cleric who cast it opts to end its
effects (cf. dispel magic).
Effect.example: i.e. at 12th level the cleric would part water 36' deep by 12' wide by 24" (240' or 240 yards) long.
MC: The material component of this spell is the cleric's religious symbol.
MC.magic-user: The material components for this spell are two small sheets of crystal or glass.
Effect.UW:
This spell can
be used to form a "tunnel" through deep water, no wider
than 10' in diameter.
Wu
Jen: The wu jen using this spell can create a trough through water
3 feet deep by 1 foot wide by 2" (20 feet or yards) for every level of
experience,
which remains until the
duration elapses or the wu jen cancels the spell.
MC.Wu Jen: A ball
of dust wrapped in leaves.