Part Water
(Alteration)
(Water)

(default: cleric, mu: magic-user)


Level: c6, mu6, wj6
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Range: 2"/level 
(mu: 1"/level)
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Duration: 1t*
 (mu: 5r*)
Components: v.s.m
 (mu: v.s.m)
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CT: 1t
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Save: None
Area: Special
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-
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UW : Yes

Area: The depth and length of the trough created by the spell is dependent upon the level of the cleric,
and a trough 3' deep by 1' by 2" (20' or 20 yards) is created per level, example.

Effect: By employing a part water spell, the cleric is able to cause water or similar liquid to move aport, thus forming a trough.
The trough will remain as long as the spell lasts or until the cleric who cast it opts to end its effects (cf. dispel magic).

Effect.example: i.e. at 12th level the cleric would part water 36' deep by 12' wide by 24" (240' or 240 yards) long.

MC: The material component of this spell is the cleric's religious symbol.

MC.magic-user: The material components for this spell are two small sheets of crystal or glass.

Effect.UW: This spell can
be used to form a "tunnel" through deep water, no wider than 10' in diameter.
 

Wu Jen: The wu jen using this spell can create a trough through water 3 feet deep by 1 foot wide by 2" (20 feet or yards) for every level of experience,
which remains until the duration elapses or the wu jen cancels the spell.

MC.Wu Jen: A ball of dust wrapped in leaves.