Prismatic Sphere
(Abjuration, Conjuration/Summoning)
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Effect: This spell
enables the magic-user to conjure up an opaque globe of shimmering,
multi-colored spheres of
light to surround him or her which give protection from all forms of attack.
This scintillating sphere
flashes all the seven colors of the visible spectrum,
and each of these spheres
of color has a different power and purpose.
Any creature with fewer
than eight hit dice will be blinded for from 2 to 8 turns by the colors
of the sphere.
This phenomenon is immobile
and only the spell caster con pass in and out the prismatic sphere without
harm.
Note that typically the
upper hemisphere of the globe will be visible,
as the spell caster is at
the center of the sphere,
so the lower half is usually
hidden by the floor surface he or she is standing upon.
The colors and effects of
the prismatic sphere, os well as what will negate each globe, are:
Color of Globe | Order of Globe | Effects of Globe | Spell Negated By |
red | 1st | prevents all non-magical missiles -- inflicts 10 hit points of damage | cone of cold |
orange | 2nd | prevents all magical missiles
--
inflicts 20 HP of damage |
gust of wind |
yellow | 3rd | prevents poisons, gasses,
and
petrification -- inflicts 40 hit points of damage |
disintegrate |
green | 4th | prevents all breath weapons
--
save vs. poison or dead |
passwall |
blue | 5th | prevents location/detection
and
psionics -- save vs. petrification or turned to stone |
magic missile |
indigo | 6th | prevents all magical spells -- save vs. wand or insane | continual light |
violet | 7th | force field protection - save vs. magic or sent to another plane | dispel magic |
Note that a rod of cancellation
will destroy a prismatic sphere.
Otherwise, anything entering
the sphere will be destroyed, any creature subject to the
effects of each and every
globe as indicated, i.e. 70 hit points of damage
plus death, petrification,
insanity and/or instantaneous transportation to
another plane, and only
the four latter effects are subject to saving throws.
The individual globes may
be destroyed by appropriate magical attacks in
consecutive order, the 1st
globe destroyed before any others, then the 2nd,
etc.
DMG: At the commencement
of this spell,
each color is shimmering,
but each represents a successive
layer,
rather like an onion.
The first MUST be brought
down before the second can be affected, etc.
Any creature passing through
gets the effect of each and every color layer still existing.
ADQ: What happens
when an anti-magick
shell hits a prismatic sphere,
or a sphere of
annhilation? What about
a sphere of
annhilation hitting a prismatic
sphere?
ADA: An anti-magick
shell will penetrate a
prismatic sphere through
the 5th (blue)
layer, but no further. 2
effects will thus
remain, the indigo and the
violet. Note that
the sphere's effects are
merely suppressed
while within the shell's
radius; they will
function normally as parts
of the sphere
remaining outside of the
shell, and will
reactivate when the shell
no longer blankets
them (unless the sphere's
duration expires
before then).
A sphere
of annihilation is NOT a magickal
device per se; it will simply
eat everything
in the way -- creatures,
objects, magickal effects,
etc. -- unless controlled
and stopped.
(Polyhedron #22)
ADQ: Can someone other
than the caster
walk through a prismatic
sphere, or does
the 7th layer (force field)
keep anyone
from entering?
ADA: Anyone ccan
penetrate a prismatic
sphere, simply by taking
the damage (a
total of 70 HP) and making
all the required
saves. The "force field"
is different
from a wall of force, else
the caster would
not be able to penetrate
it either.
(Polyhedron #25)
ADQ: The description
of the 9th-level
M-U spell prismatic sphere
in the
PH specifies that
the
7th sphere confers force
field protection.
Is this protection akin
to a wall of
force? If so, the 7th sphere
is equal to
all 6 former spheres put
together, and
the M-U could not CAST spells
out of
it. This makes the prismatic
sphere spell
an expensive delay only
for the M-U,
and leaves the mage's comrades
out
in the cold.
ADA: No, the force
field is NOT a wall of
force. It is exactly as
the spell description
states -- a barrier which
sends anyone
trying to penetrate it to
another <dimension> unless
a save vs. spells is made.
If the save is
successful, the attacker
may pass through it
to the mage. Note, however,
that said attacker
is once again subject to
all the effects
on his way out, and must
make a new save
vs. that effect and each
of the others for
which one is required to
Escape.
There
is nothing in the spell description
to indicate that the creator
of the sphere
cannot CAST spells out of
it. Indeed, the
caster may pass through
the sphere with no n
ill effects, and his spells
can as well,
(Polyhedron #31)
Prismatic Sphere: The DMG is explicit
that the sphere can only be brought down
(if one is using the correct spells, 1 at a
time, for each of the 7 globes, rather
than having a rod of cancellation, etc) if
the globes are negated in the correct
order, starting with the red and finishing
with the violet.
(Imagine #29)
Quote:
Originally Posted by Edena_of_Neith
Gary, did you intend that
Prismatic Sphere be usable only for defense?
Absolutely intended as a
a defensive spell.
If any player suggested
his PC was sticking a hand or head outside the sphere, regardless of the
direction, I'd allow any spell cast against the sphere to penetrate it
where flesh replaced its surface
I won't comment on the part where the workings of magic seem to be misunderstood
Cheers,
Gary
Quote:
Originally Posted by haakon1
'Cause it's magic.
That, sir, is precisely
the correct answer <cool>
Cheers,
Gary
Quote:
Originally Posted by Edena_of_Neith
(humor)
How come, when the Prismatic Sphere was created, that it did not immediately disintegrate the soil it touched (half the Sphere goes into the ground), thus causing the soil above and within the Sphere to fall into it, and thus eviscerating all the soil the mage was standing on, until he was standing on his own Sphere? (of course, this would have been bad for the mage's fellow party members, who would have fallen INTO the Sphere, and thus suffered all of it's effects, and ...)
Because a Prismatic Sphere
is activated by the morphic field unique to living things. This includes
inanimate objects associated with a living things, such as rocks thrown
by the living, or sticks held by the living. For all intents and purposes
this includes golems, constructs, and animated items since they mimic the
living. Since dirt etc. is not living, and has no association with the
living, Prismatic Sphere has no affect. Though it does play hob on earthworms
and soil bacteria. Fortunately, being extremely thin, the sphere has no
real effect on terrain. Though early versions often left what came to be
known as "Prismatic Sphere Divots" in the ground. Some as deep as 5'.
Yah, tha's it... What Mythusmage
said
Cheerio,
Gary
Quote:
Originally Posted by Edena_of_Neith
Just meant as humor. Obviously,
no mage and his party sank due to a Prismatic Sphere! Not in any game I
was in, at least.
OTOH, it is a possibility
for a party of annoying PCs
Cheers,
Gary