Simulacrum
(Illusion/Phantasm)

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Effect.summary: By means of this spell the magic-user is able to create a duplicate of any creature.
Effect: The spell
creates the form of the creature [from ice II snow],
but it
is only a zombie-like creature [until reincarnation
& limited wish are cast on the simulacrum].
The duplicate appears exactly
the same as the real, [but] there are differences:
the simulacrum
will have only 51% to 60% (50% + 1% to 10%) of the hit points of the real
creature,
there
will be personality differences [the limited wish
only duplicates 40% to 65% of the personality],
there
will be areas of knowledge which the duplicate does not have
[the limited wish only duplicates 40% to 65%
of the knowledge].
At all times the simulacrum
remains under the absolute command of the magic-user who created it,
although
no special telepathic link exists,
so command must be exercised in the normal manner.
The level, if any, of the
simulacrum, will be from 20% to 50% of the original creature.
The simulacrum has no ability
to become more powerful,
i.e. it cannot increase
its levels or abilities.
Spell.detect magic: A detect magic spell will instantly reveal it as a simulacrum,
Spell.true seeing: as will a true seeing spell.
Spell.reincarnation: A reincarnation spell must be used to give the duplicate a vital force,
Spell.limited
wish: and a limited wish spell must be
used to empower the duplicate with 40% to 65% (35% + 5% to 30%)
of the knowledge and personality
of the original.
MC:
The
duplicate creature is formed from ice or snow.
The
spell is cast over the rough form, and some piece of the creature to be
duplicated must be placed inside the snow or ice.
Additionally,
the spell requires powdered ruby.
<image: what was that Conan comic? "sometimes, it is better to forget">
Q: How can damage
to a simulacrum
be repaired? Will cure wounds,
raise dead, or resurrection
spells
work? If a simulacrum is
slain, does
it return to a pile of snow?
A: The various cure
wounds spells will not
work on a simulacrum; raise
dead and
resurrection will not work
either, as the
simulacrum was never alive.
Whether or
not a slain simulacrum crumbles
into a
pile of snow when killed
is up to the DM?
we recommend yes. Damage
to a simulacrum
might be repairable if the
DM allows
it. We suggest a new seventh-level
spell for
this purpose (or a recasting
of the simulacrum
spell strictly for purposes
of repair)
or perhaps a magical tome.
The costs of
repair should be from 300
to 500 gp per
hit point in any case.
(154.96)
Q: Can a magic-user
use magic jar to
transfer his own essence
into a
simulacrum?
A: Yes, but only
after the simulacrum has
been given a vital force
with a resurrection
spell. The attempt at magic
jar is then
resolved normally.
(154.96)
John Kean overlooked the potential
of the
spell simulacrum his otherwise
excellent
review
of long-duration spells in issue #130.
Kean favors a combination
of polymorph other
and charm monster to the
use of simulacrum,
unless specific knowledge
belonging to the
original creature copied
is needed.
What he overlooks is the fact
that all polymorphed
creatures have hit dice,
not levels. A
frog polymorphed into Elminster
the Arch-Mage
is just an old man with the
hit dice of a frog. A
simulacrum of Elminster would
be a multilevel
magic-user with at least
51% of the man?s hit
points. There is also no
risk that a charm will
wear off (simulacrums obey
their creators, and
they can be made to duplicate
charm-resistant
creatures ? an unsafe practice
using Kean?s
method).
Incidentally, you can use
simulacrum to get
information from a captured
enemy by making
a simulacrum of the foe and
pumping its mind.
There is a nasty way to get
around the 65%
memory-transfer limit: Make
a simulacrum of a
doppleganger. Its ability
to completely read
someone?s mind is duplicated
in the simulacrum,
and you just have it copy
the person you want
to question. It doesn?t have
to kill the victim to
get its information, and
could stand by the
victim for a few minutes
(invisibly, if possible) to
get the information. A fighter/magic-user
of
mine did this to a drow high
priestess not too
long ago. Not only did I
get the information
about her tribal defenses
so the drow could be
wiped out, but I got the
true names of four
demons, two devils, and a
charonadaemon that
the high priestess could
summon. Not bad.
Theresa Mac Donnelly
Long Beach CA
(Dragon
#135)