Simulacrum
(Illusion/Phantasm)
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Effect.summary: By means of this spell the magic-user is able to create a duplicate of any creature.
Effect: The spell
creates the form of the creature [from ice II snow],
but it
is only a zombie-like creature [until reincarnation
& limited wish are cast on the simulacrum].
The duplicate appears exactly
the same as the real, [but] there are differences:
the simulacrum
will have only 51% to 60% (50% + 1% to 10%) of the hit points of the real
creature,
there
will be personality differences [the limited wish
only duplicates 40% to 65% of the personality],
there
will be areas of knowledge which the duplicate does not have
[the limited wish only duplicates 40% to 65%
of the knowledge].
At all times the simulacrum
remains under the absolute command of the magic-user who created it,
although
no special telepathic link exists,
so command must be exercised in the normal manner.
The level, if any, of the
simulacrum, will be from 20% to 50% of the original creature.
The simulacrum has no ability
to become more powerful,
i.e. it cannot increase
its levels or abilities.
Spell.detect magic: A detect magic spell will instantly reveal it as a simulacrum,
Spell.true seeing: as will a true seeing spell.
Spell.reincarnation: A reincarnation spell must be used to give the duplicate a vital force,
Spell.limited
wish: and a limited wish spell must be
used to empower the duplicate with 40% to 65% (35% + 5% to 30%)
of the knowledge and personality
of the original.
MC:
The
duplicate creature is formed from ice or snow.
The
spell is cast over the rough form, and some piece of the creature to be
duplicated must be placed inside the snow or ice.
Additionally,
the spell requires powdered ruby.
<image:
what was that Conan comic? "sometimes, it is better to forget">
Q: How can damage
to a simulacrum
be repaired? Will cure wounds,
raise dead, or resurrection
spells
work? If a simulacrum is
slain, does
it return to a pile of snow?
A: The various cure
wounds spells will not
work on a simulacrum; raise
dead and
resurrection will not work
either, as the
simulacrum was never alive.
Whether or
not a slain simulacrum crumbles
into a
pile of snow when killed
is up to the DM?
we recommend yes. Damage
to a simulacrum
might be repairable if the
DM allows
it. We suggest a new seventh-level
spell for
this purpose (or a recasting
of the simulacrum
spell strictly for purposes
of repair)
or perhaps a magical tome.
The costs of
repair should be from 300
to 500 gp per
hit point in any case.
(154.96)
Q: Can a magic-user
use magic jar to
transfer his own essence
into a
simulacrum?
A: Yes, but only
after the simulacrum has
been given a vital force
with a resurrection
spell. The attempt at magic
jar is then
resolved normally.
(154.96)