Spiritwrack
(Evocation/Abjuration)
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Effect: A spiritwrack
spell is a very strong protection/punishment spell against the powerful
creatures of the nether planes
(Abyssal,
Hades, Hell, etc.),
but to employ the magic,
the spell caster must know the name of the being at whom he or she will
direct the energy.
Prior to actual utterance of a spiritwrack spell the magic-user must prepare an illuminated sheet of vellum.
IF the demon, devil, or other
powerful being from a nether outer plane is present [ie. within R] in some
form
(and not possessing another
creature's body instead), the magic-user can then begin actual spell incantation.
Save: Immediately
upon beginning the reading of the document,
[make] its magic resistance
percentage
(adjusted for the level
of the magic-user)
as a saving throw;
Save.Failure:
the being named will be rooted to the spot
Save.Success:
and even if such a saving throw is made, the monster feels greatly uncomfortable,
and IF
it has not been magically forced to the locale and so held there,
it
is 90% likely to retreat to its own (or another) plane,
as the
named being is powerless to attack the magic-user while he or she is reading
the spell document.
Duration.effect:
1.
This first part of the document continues for 1 full round,
with the discomfort to the
named being becoming greater at the end. [25%]
2.
During the second minute of the incantation,
the being named undergoes
acute pain and loses 1 hit point per hit die it possesses.
At the end of this round
of reading, the being is in wracking pain. [50%]
3.
The third and final round of utterance of the condemnation will cause a
loss to the being of 50% of its existing hit points,
horrible pain, and at the
end consign it to some confined space on its own plane --
there to remain in torture
for a number of years equal to the level of the magic-user who prepared
the document. [75%]
Obviously, the being so dealt
with will be the sworn foe of the magic-user forever afterwards,
so the magic-user will be
loath to finish the spell but rather use it as a threat to force submission
of the being.
Each round of reading [1,
2,
3]
will cause the being forced to listen to be a cumulative 25% likely to
concede even without any other offerings or payment.
MC:
Prior to actual utterance of a spiritwrack spell the magic-user must prepare
an illuminated sheet of vellum,
carefully inscribed in special
inks made from powdered rubies and the ichor of a slain demon of type I,
II, or III
and covered
with gold leaf in a continuous border.
The spell caster must personally
prepare this document, including the being's name thereon.
(This will require from
8-32 hours of time and
cost 1,000 g.p. for vellum,
special pens, gold leaf, and other miscellaneous materials alone;
the cost of the powdered
rubies is a minimum of 5,000 g.p. for each document.)
MC.DMG: Only one specially
illuminoted vellum sheet may be prepared by the magic-user and be in his
or her possession and/or
control at the same time.
This will be reolized by
any magic-user as soon as a second is begun.
It is not possible to hove
two such sheets naming the same being either,
as the magic of the naming
will be held within the first,
but as soon as the second
is made,
it will go therein.
Finally, no creature can
make such a sheet naming itself.
Spiritwrack: The DMG notes an important
restriction; a wizard may only
possess 1 specially prepared vellum
sheet at any 1 time. Nor is it possible to
prepare 2 sheets naming the same
creature at the same time; the 2nd
simply has no effect.
(Imagine #29)
Wu
Jen: The spiritwrack is a powerful spell used against a creature
of the lower planes whose name is known.
1.
If the creature is present, it is rooted to the spot unless in makes its
magic resistance roll (if any).
If it makes the roll, the
reading makes it so uncomfortable that it flees to its home plane unless
hold by magic.
2.
In the second round the pain increases, and the creature loses 1 hit point
for every hit die possessed.
3.
In the third round of reading, the creature loses 50% of its existing hit
points, and is banished to its home plane for a number of years equal to
the level of the wu jen casting the spell.
Most creatures of the lower
planes are loathe to be subject to this spell,
so there is a 25% cumulative
chance per round that the creature submits to other demands to prevent
the spell from being finished.
In any event, the being
is the sworn foe of the wu jen thereafter.
Wu Jen.MC: A vellum
sheet upon which the incantation and the creature's name is inscribed in
ink made of demon ichor and powdered rubies
(1,000 gp for the vellum,
5,000 for the rubies for each document).
Only one such document may
exist for any creature at one time, and a wu jen may only possess one document
at a time.