Sticks to Snakes
(Alteration)
Reversible: Snakes to Sticks
[default: cleric, d: druid]

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(d: v.s.m) |
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(d: 1" cube) |
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Effect: By means of
this spell the cleric is able to change
1 stick to a snake for each
level of experience he or she has attained, i.e. a
9th level cleric can change
9 sticks into 9 snakes.
These snakes will attack
as commanded by the cleric.
There must, of course, be sticks or similar
pieces of wood (such as
torches, spears, etc.) to turn into snakes.
Only sticks within the AREA
of effect will be changed.
The probability of a snake
thus changed being venomous is 5% per level of
experience of the spell
caster, so that there is a 55% probability of any
given snake created by the
spell being poisonous when sticks are turned to
snakes by an 11th level
cleric, 60% at 12th level, etc. The effect lasts for 2
melee rounds for each level
of experience of the spell caster. <edit>
Effect.exception: Note that magical items such as staves and spears which are enchanted are not affected by the spell.
Snakes
to Sticks: The esrever changes snakes to sticks for the duration
appropriate,
or it negates the sticks
to snakes spell according to the level of the cleric
countering the spell, i.e.
a 10th level High Priest casting the reverse
spell can
turn only 10 snakes back
to sticks.
MC: A small piece of bark && several snake scales.
Answer: According to Gary Gygax, these are the figures that should be used:
Poisonous
ARMOR CLASS: 5
MOVE: 15"
HIT DICE: 1
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
Constrictor
ARMOR CLASS: 6
MOVE: 12"
HIT DICE: 3
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-5
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
(Update: Full details of both of these kinds of snakes are given in the MM2).
— J. Wells
l l l
Sticks to Snakes
Snakes have 2 hit points/level, and every 8 h.p. = 1 H.D. for the
purpose of attack. Movement is 6”/round, Armor Class is 6. 1 H.D. or
less can do 1-4 points of damage, 1 + 1 H.D. to 4 H.D. 1-6 points of
damage, and 5 H.D. + can do 1-8 points of damage. Saving throws
versus poison snakes are at +2, +1 and 0, respectively for the three
classes of snakes.
(TD33, LTH)