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Effect: Tenser's Transformation
is a sight guaranteed to astound any creature not aware of its power,
for when the magic-user casts the dweomer,
he or she undergoes a startling transformation.
The size and strength of the magic-user
increase to heroic proportions,
so he or she becomes a formidable fighting
machine,
for the spell causes the caster to become
a berserk fighter!
The magic-user's hit points double, and
all damage he or she sustains comes first from the magical points gained;
so if damage does not exceed original
hit points, none is actually taken,
but if damage beyond the additional amount
is sustoined,
each point counts as 2 (double damage).
The armor class of the magic-user is a
full 4 factors better than that he or she possessed prior to casting the
spell
(AC 10 goes to 6, AC 9 to 5, AC 8 to 4,
etc.),
all attacks are at a level equal to those
of a fighter of the same level as the magic-user
(i.e., the spell caster uses the combat
table normally restricted to fighters),
and although he or she can employ a dagger
only in attacking,
damage inflicted by the weapon is at +2
additional hit points,
and 2 such attacks per round are mode
by the magic-user.
However, it is worth noting that this
spell must run its full course,
and the magic-user will continue attacking
until all opponents are slain,
he or she is killed, the magic is dispelled,
or the Transformation duration expires.
MC: A potion
of heroism (or superheroism)
which the magic-user must consume during
the course of uttering the spell.
ADQ: Can a FTR|M-U who casts a
Tenser's Transformation spell use weapons
other than a dagger?
ADA: No, the spell restricts the caster to use of
the dagger only, no matter what other weapons
the character could normally employ. Note that a
multi-classed FTR|M-U would have to be
using a scroll to employ this spell, since a character
must be at least a 12th level caster to use it
and elves are limited to 11th level as M-Us. <revise>
A human dual-classed character of the proper
level could acquire the spell normally, though.
(Polyhedron #19)
chrisspiller wrote:
Gary,
I was
wondering if any of the name-specific spells in the PHB and UA were actually
the result of PC research on your original campaign.
For instance, did Bigby
come up with any of the various hand spells that carry his name?
I am
sure some (most?) did not come about this way but I'm curious as to whether
or not all of them were made up by you.
I'm fairly sure, for
example, that "Serten's Spell Immunity"
wasn't the result of PC research as Serten was a Cleric, iirc.
Thanks in advance!
Pax,
Chris
Heh, Chris...
You ask that of the game's
designer, campaign DM, and the player of the character?
the answer to many is a simple, yes because i wanted my PC to have that sort of spell. some of the others were named for a PC who would have loved to have such a spell but didn't think of creating it, so i did in the name of the PC. Tenser's Transformation, for instance, was simply the magical expression of what son Ernie would do with his PC when Tenser had cast his last spell and still wanted to be in on the action
Cheers,
Gary
chrisspiller wrote:
Cool, thanks Gary!
Hey, as a follow up question: you mentioned Ernie's playing Tenser as a Mage that would enter melee when out of spells. Did Tenser ever employ the spell that was named after him or did he simply throw caution to the wind and have at it? I've always wanted to use that spell but never had a PC Magic-User find it
Pax,
Chris
Welcome!
He never used Tenser;s
Transformation, just went hell for breakfast into battle.
however, he did use Tenser's
Floating Disk on every occassion it would enable the party to haul out
more loot
Cheerio,
Gary
Quote:
Originally posted by
ScottGLXIX
I've had more TPK in The
Forgotten Temple of Tharizdun than anywhere else, and the all happen in
the first room of the temple.
The difficulty of the encounter
is fiendishly disguised by the trickling in of monsters after the first
round, and my players often forgets about running away to fight another
day.
The talk of barbarians reminds
me of a question I've had for some time, Ernie the Barbarian, did Ernie
play a barbarian character (besides his magic-users who were prone to fits
of barbarian berserker rage) or was this just a nickname he picked up?
Scott
Howdy Scott
Right you are. Groups not
used to my DM style tend to lose many, if not all, their PCs because they
don't have their characters flee when things are looking grim.
"He who runs away lives
to fight another day."
Of course The Forgotten
Temple of Tharizdun reflects my DMing
Ernie got the nickname of
"Barbarian" because of his play style.
Even as a mage his character
would go full bore to defeat the foe without regard to danger.
That was indeed the inspiration
for the spell "Tenser's Transformation," as Ernie would risk all thus.
It was me who loved to play a barbarian and disconcert the players with characters who desired magical items...
Cheers,
Gary