Serten's Spell Immunity
(Abjuration)
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Effect: By use of
this spell the magic-user is able to confer virtual immunity to certain
spells and magical attack forms upon
those he or she touches
and magicks.
For every 4 levels of experience
of the magic-user, 1 creature can be protected by the Serten's Spell Immunity
spell,
but the duration of the
protection is similarly disbursed upon these additional figures.
The protection gives a bonus
to saving throws as follows:
beguiling, charm, suggestion, forget, hypnotism, ray of enfeeblement, person-affecting cantrips | +9 |
command, domination, fear, hold, scare, spook, antipathy/sympathy, confusion, mass suggestion, eyebite, cloak of fear | +7 |
geas, quest, chaos, feeblemind, Otto's irresistible dance, dolor, demand, torment, Leomund's lamentable belabourment | +5 |
The spell bestows a save
against all forms of magic given
above (but not against something
such as the fascination effect of
comeliness) even if no save
is normally allowed.
DMG: Although it should
be rather obvious, the spell works against nearly any form of enchantment/charm.
Any other such spells can
be adjudicated from the list in the PLAYERS HANDBOOK and herein.
MC: The material component
of this spell is a diamond which must be crushed and sprinkled over the
spell recipients,
and each such creature must
also have in its possession a diamond of any size, intact and carried on
its person.
Effect.example: (Example:
A 16th level magic-user can cast the dweomer upon 1 creature and it will
last 16 turns, or he or she can place it upon 2 creatures for an 8 turn
duration, or upon 4 creatures for but 4 turns duration.)
Serten's Spell IImmunity: The PH lists
only 1/2 the saving throw bonuses this
spell affords; the rest are in the DMG,
with the statement that 'although it
should be rather obvious, the spell works
against nearly any form of enchantment/charm',
and lists the following bonuses:
forget, hypnotism, ray of enfeeblement: -9
antipathy/sympathy, confusion, mass suggestion: -7
chaos, feeblemind, Otto's irresistible dance: -5
The DMG also states that 'any other such
spells can be adjudicated from the list in
the PH', so that unspecified spells of this
type should receive a saving throw bonus.
Obviously this must be at least +5 for any
enchantment/charm spell, but I have not
been able to detect the logic determining
which spells get which type of bonus. It
seems clear that the +9 bonus applies
only relatively low level spells, but
some spells receiving the +7 bonus (eg
antipathy/sympathy) are clearly higher
level than those receiving +5 in some
instances (eg quest). Moreover, some
very low level spells (scare, command)
get only a +7 bonua. Nor is the modifier
a simple function of spell level or number of
creatures potentially affected, since ray of enfeeblement
(a 2nd level spell
affecting 1 creature) gets a +9 bonus
while command (a 1st-level spell affecting
1 creature) gets only +7. The sharp-eyed
may also be wondering how this spell
can possibly give +5 to the save
against geas when there is no save
against this spell. It is unfortunate
that the DMG claims that the mechanics
for this are obvious, but DMs and players
will have to find logical house rules.
There are some important omissions
from the total list in PH and DMG --
fumble being especially noteworthy --
and players negotiate with DMs
on what save modifiers Serten's
Spell Immunity actually gives.
(Polyhedron #29)
chrisspiller wrote:
Gary,
I was wondering if any of the name-specific spells in the PHB and UA were actually the result of PC research on your original campaign. For instance, did Bigby come up with any of the various hand spells that carry his name?
I am sure some (most?) did not come about this way but I'm curious as to whether or not all of them were made up by you. I'm fairly sure, for example, that "Serten's Spell Immunity" wasn't the result of PC research as Serten was a Cleric, iirc.
Thanks in advance!
Pax,
Chris
Heh, Chris...
You ask that of the game's
designer, campaign DM, and the player of the character?
the answer to many is a simple, yes because i wanted my PC to have that sort of spell. some of the others were named for a PC who would have loved to have such a spell but didn't think of creating it, so i did in the name of the PC. Tenser's Transformation, for instance, was simply the magical expression of what son Ernie would do with his PC when Tenser had cast his last spell and still wanted to be in on the action
Cheers,
Gary
Oh - and the characters presented in the old AD&D coloring book...I know Serten the cleric was based on an actual character, what about the others? Krylla the rangeress, Adelhardt the paladin, Ibli the dwarf, Regalan the magic-user, etc (not that I expect you to remember them, but maybe the names might joggle something).
Ther coloring book was done
without my oversight, and as far as I know only Serten was based on an
actual PC.
Cheers,
Gary
zhowar1 wrote:
Col_Pladoh wrote:
Ther coloring book was done
without my oversight, and as far as I know only Serten was based on an
actual PC.
Really? Did you write the text for the coloring book? I think everyone has always assumed that you wrote it, because your name is on the front. Please correct me if I misundestood what you said.
Indeed, I wrote the text
for the coloring book because it needed something other than those line
drawings. I was given the lot and had to work up a story from what I had
before me...including the names for the characters depicted as given on
the illustrations.
My son Ernie's PC, Serten,
got to be a fairly high level cleric.