Serten's Spell Immunity
(Abjuration)


L^: mu8
-
R#: T
-
D^: 1t*
C^: v.s.m
-
CT: 1r/recipient
-
S^: None
A^: Creature(s) touched
-
-
-
-

Effect: By use of this spell the magic-user is able to confer virtual immunity to certain spells and magical attack forms upon
those he or she touches and magicks.

For every 4 levels of experience of the magic-user, 1 creature can be protected by the Serten's Spell Immunity spell,
but the duration of the protection is similarly disbursed upon these additional figures.

The protection gives a bonus to saving throws as follows:
 
beguiling, charm, suggestion, forget, hypnotism, ray of enfeeblement, person-affecting cantrips +9
command, domination, fear, hold, scare, spook, antipathy/sympathy, confusion, mass suggestion, eyebite, cloak of fear +7
geas, quest, chaos, feeblemind, Otto's irresistible dance, dolor, demand, torment, Leomund's lamentable belabourment +5

The spell bestows a save against all forms of magic given
above (but not against something such as the fascination effect of
comeliness) even if no save is normally allowed.

DMG: Although it should be rather obvious, the spell works against nearly any form of enchantment/charm.
Any other such spells can be adjudicated from the list in the PLAYERS HANDBOOK and herein.

MC: The material component of this spell is a diamond which must be crushed and sprinkled over the spell recipients,
and each such creature must also have in its possession a diamond of any size, intact and carried on its person.

Effect.example: (Example: A 16th level magic-user can cast the dweomer upon 1 creature and it will last 16 turns, or he or she can place it upon 2 creatures for an 8 turn duration, or upon 4 creatures for but 4 turns duration.)

Serten's Spell IImmunity: The PH lists 
only 1/2 the saving throw bonuses this 
spell affords; the rest are in the DMG
with the statement that 'although it 
should be rather obvious, the spell works 
against nearly any form of enchantment/charm', 
and lists the following bonuses: 

forget, hypnotism, ray of enfeeblement: -9
antipathy/sympathy, confusion, mass suggestion: -7
chaos, feeblemind, Otto's irresistible dance: -5

The DMG also states that 'any other such 
spells can be adjudicated from the list in 
the PH', so that unspecified spells of this 
type should receive a saving throw bonus. 
Obviously this must be at least +5 for any 
enchantment/charm spell, but I have not 
been able to detect the logic determining 
which spells get which type of bonus.  It 
seems clear that the +9 bonus applies 
only relatively low level spells, but 
some spells receiving the +7 bonus (eg 
antipathy/sympathy) are clearly higher 
level than those receiving +5 in some 
instances (eg quest).  Moreover, some 
very low level spells (scare, command
get only a +7 bonua.  Nor is the modifier 
a simple function of spell level or number of 
creatures potentially affected, since ray of enfeeblement 
(a 2nd level spell 
affecting 1 creature) gets a +9 bonus 
while command (a 1st-level spell affecting 
1 creature) gets only +7. The sharp-eyed 
may also be wondering how this spell 
can possibly give +5 to the save 
against geas when there is no save  
against this spell.  It is unfortunate 
that the DMG claims that the mechanics 
for this are obvious, but DMs and players 
will have to find logical house rules.  
There are some important omissions 
from the total list in PH and DMG -- 
fumble being especially noteworthy -- 
and players negotiate with DMs 
on what save modifiers Serten's 
Spell Immunity actually gives. 
(Polyhedron #29)



chrisspiller wrote:
    Gary,

    I was wondering if any of the name-specific spells in the PHB and UA were actually the result of PC research on your original campaign. For instance, did Bigby come up with any of the various hand spells that carry his name?

    I am sure some (most?) did not come about this way but I'm curious as to whether or not all of them were made up by you. I'm fairly sure, for example, that "Serten's Spell Immunity" wasn't the result of PC research as Serten was a Cleric, iirc.

    Thanks in advance!

Pax,
Chris

Heh, Chris...
You ask that of the game's designer, campaign DM, and the player of the character?

the answer to many is a simple, yes because i wanted my PC to have that sort of spell. some of the others were named for a PC who would have loved to have such a spell but didn't think of creating it, so i did in the name of the PC. Tenser's Transformation, for instance, was simply the magical expression of what son Ernie would do with his PC when Tenser had cast his last spell and still wanted to be in on the action 

Cheers,
Gary
 

Oh - and the characters presented in the old AD&D coloring book...I know Serten the cleric was based on an actual character, what about the others? Krylla the rangeress, Adelhardt the paladin, Ibli the dwarf, Regalan the magic-user, etc (not that I expect you to remember them, but maybe the names might joggle something).


Ther coloring book was done without my oversight, and as far as I know only Serten was based on an actual PC.

Cheers,
Gary
 

zhowar1 wrote:
Col_Pladoh wrote:
Ther coloring book was done without my oversight, and as far as I know only Serten was based on an actual PC.

Really? Did you write the text for the coloring book? I think everyone has always assumed that you wrote it, because your name is on the front. Please correct me if I misundestood what you said.


Indeed, I wrote the text for the coloring book because it needed something other than those line drawings. I was given the lot and had to work up a story from what I had before me...including the names for the characters depicted as given on the illustrations.
 
 


My son Ernie's PC, Serten, got to be a fairly high level cleric.