Turn Wood
(Alteration)
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2" long/level |
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Effect: When this
spell is cast, waves of force roll forth from the druid,
moving in the direction
he or she faces,
and causing all wooden obiects
in the path of the spell to be pushed away from the druid to the limit
of the area of effect.
Wooden objects above three
inches diameter which are fixed firmly will not be affected,
but loose objects (movable
mantlets, siege towers, etc.)
will move back.
Objects under 3 inches diameter
which are fixed will splinter and break and the pieces will move with the
wave of force.
Thus, objects such as wooden
shields, spears, wooden weapon shafts and hafts, and arrows and bolts will
be pushed
back, dragging those carrying
them with them; and if a spear is planted in
order to prevent this forced
movement, it will splinter.
The turn wood spell lasts
for 4 rounds per level of experience of the druid casting it, and the waves
of force will continue to sweep down the set path for this period.
The wooden obiects in the
area of effect are pushed back at a rate of 4" per melee round.
As usual, the above assumes
the druid is using greater mistletoe when casting the spell.
Note that after casting
the spell the path is set, and the druid mdy then do other things or go
elsewhere without affecting the spell's power.
DMG: Even magical weapons with wooden sections will be turned.
Spell.anti-magic shell.DMG:
An anti-magic shell will protect from this spell,
Spell.dispel magic.DMG:
A dispel magic will have normal chances of wiping out its effects.
Effect.example: The
length of the path is 2" per level of the druid,
i.e. a 14th level druid
casts a turn wood spell with an area of effect 12" wide by 28" long,
and the spell would last
for 56 rounds (5.6 turns).
Turn Wood: Unlike warp wood, when
the PH states that there is no saving
throw, this time it really means it.
(Imagine #30)
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