Armorer-


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100 g.p. per month
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Hirelings
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Armorer (DSG)
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DMG

Armorer: This occupation cares for and manufactures armor and shields.
One armorer is always required for every 40 soldiers, or fraction thereof,
in the employ of the player character,
and only spare time can be spent on the manufacture of items,
i.e. that fraction of the normal month not spent caring for equipment of troops can be used to make armor,
helmets, and/or shields, prorating time according to the number of men --
0 = 100%, 1-5 = 85%, 6-10 = 70%, etc.
This includes the armorer and the apprentices which are assumed to be present and cared for by the cost shown.
A workroom and forge costing 310-400 g.p. must be available for an armorer,
and the skill of the armorer must be determined if armor is to be fashioned:

    01-50 skill level equal to ring, scale, or studded
    51-75 skill level equal to above plus splint
    76-90 skill level equal to all of the above plus chain
    91-00 skill level equal to any sort of armor

If items are to be made,
the following times are suggested for an armorer and apprentices working exclusively,
assuming a 1 week period in order to set the operation in motion before actual work begins.
Armorers occupied for part of the month with caring for the equipment of troops must increase time proportionately.
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banded mail 30 days
chain mail 45
helmet, great 10
helmet, small 2
leather armor* 10
padded armor** -
plate mail 90
ring mail*** 20
scale mail*** 30
shield, large**** 2
shield, small**** 1
splinted mail***** 20
studded leather armor*** 15

* Requires the services of a leather worker and facilities to boil leather in oil.
** Requires only the services of a tailor (who will be occupied 30 days with the task).
*** As with leather armor, and a tailor must be employed as well
**** Requires the services of a woodworker
***** Requires the services of a leather worker and a blacksmith.

N.B. For leatherworker, tailor and woodworker, see STANDARD HIRELINGS.

Dwarven armorers are twice as efficient but cost three times as much,
    and they will not generally labor for anyone beyond 1 year of service.

Gnomish armorers are one and one-half times more efficient than humans and cost twice as much.
Dwarves add 25% to skill level roll, gnomes 10%.
Elvish armorers cost five times the normal rate, and they
    will fashion only normal chain mail for sale, but it is of the highest quality,
    and they make it in half the time a human would.
 


ARMORER
- (30+d10)*10 gp = cost of forge : must be paid before this skill can be used.
- making a suit of armor costs 10% of the armor's cost (deduct this from your monthly wage if you are working full-time)

- one week must be spent "heating up the forge".
 if you stop making armor,
    then the forge cools,
        and another week "heating up the forge" must be spent before work begins anew.
 
Armor Time Cost
banded mail 30 days -
chain mail 45 days -
helmet, great 10 days -
helmet, small 2 days -
leather armor* 10 days -
padded armor** - -
plate mail etc. -
ring mail - -
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