Armorer-
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Armorer: This occupation
cares for and manufactures armor and shields.
One armorer is always required
for every 40 soldiers, or fraction thereof,
in the employ of the player
character,
and only spare time can
be spent on the manufacture of items,
i.e. that fraction of the
normal month not spent caring for equipment of troops can be used to make
armor,
helmets, and/or shields,
prorating time according to the number of men --
0 = 100%, 1-5 = 85%, 6-10
= 70%, etc.
This includes the armorer
and the apprentices which are assumed to be present and cared for by the
cost shown.
A workroom and forge costing
310-400 g.p. must be available for an armorer,
and the skill of the armorer
must be determined if armor is to be fashioned:
01-50
skill level equal to ring, scale, or studded
51-75
skill level equal to above plus splint
76-90
skill level equal to all of the above plus chain
91-00
skill level equal to any sort of armor
If items are to be made,
the following times are
suggested for an armorer and apprentices working exclusively,
assuming a 1 week period
in order to set the operation in motion before actual work begins.
Armorers occupied for part
of the month with caring for the equipment of troops must increase time
proportionately.
- | - |
banded mail | 30 days |
chain mail | 45 |
helmet, great | 10 |
helmet, small | 2 |
leather armor* | 10 |
padded armor** | - |
plate mail | 90 |
ring mail*** | 20 |
scale mail*** | 30 |
shield, large**** | 2 |
shield, small**** | 1 |
splinted mail***** | 20 |
studded leather armor*** | 15 |
*
Requires the services of a leather worker and facilities to boil leather
in oil.
**
Requires only the services of a tailor (who will be occupied 30 days with
the task).
***
As with leather armor, and a tailor must be employed as well
****
Requires the services of a woodworker
*****
Requires the services of a leather worker and a blacksmith.
N.B. For leatherworker, tailor and woodworker, see STANDARD HIRELINGS.
Dwarven armorers are
twice as efficient but cost three times as much,
and they
will not generally labor for anyone beyond 1 year of service.
Gnomish armorers are
one and one-half times more efficient than humans and cost twice as much.
Dwarves add 25% to skill
level roll, gnomes 10%.
Elvish armorers cost
five times the normal rate, and they
will
fashion only normal chain mail for sale, but it is of the highest quality,
and they
make it in half the time a human would.
ARMORER
- (30+d10)*10 gp = cost of forge : must be paid before
this skill can be used.
- making a suit of armor costs 10% of the armor's cost
(deduct this from your monthly wage if you are working full-time)
- one week must be spent "heating up the forge".
if you stop making armor,
then the forge cools,
and another
week "heating up the forge" must be spent before work begins anew.
Armor | Time | Cost |
banded mail | 30 days | - |
chain mail | 45 days | - |
helmet, great | 10 days | - |
helmet, small | 2 days | - |
leather armor* | 10 days | - |
padded armor** | - | - |
plate mail | etc. | - |
ring mail | - | - |
- | - | - |