Standard Hirelings-

- - - - -
Hirelings - - - DMG

Most hirelings are dealt with under the section entitled EXPERT HIRELINGS
- those which are typically employed at such time as the character
in question has an established stronghold.
Common, standard hirelings are basically the usual craftsmen or laborers taken on by lower level PCs.
Men-at-arms (soldiers of mercenary calling) are dealt with under EXPERT HIRELINGS (q.v.). Typical standard hirelings are:

STANDARD HIRELINGS TABLE OF DAILY AND MONTHLY COSTS
Occupation Daily Cost Monthly Cost
bearer/porter 1 $.p. 1 g.p.
carpenter 3 s.p. 2 g.p.
cook (OSRIC, p.128) 1 $.p. 20 $.p.
groom (OSRIC, p. 128) 1 $.p. 20 s.p.
leather worker 2 s.p. 30 s.p.
limner 10 s.p. 10 g.p.
linkboy 1 s.p. 1 g.p.
mason 4 s.p. 3 g.p.
pack handler 2 s.p. 30 s.p.
tailor 2 s.p. 30 s.p.
teamster 5 $.p. 5 g.p.
valet/lackey 3 s.p. 50 s.p.

    * Monthly rate assumes that quarters are provided for the hireling, and that these quarters provide a bed and like necessities.

    ** Additional cost is 10% of the normal price of items fashioned by the hireling.

Bearer/Porter: These individuals are laborers who will carry whatever is directed.
Each is able to carry up to 50 pounds individually, or double that with a carrying pole or litter or the like.

DAILY COST: s.p.
MONTHLY COST: s.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Carpenter:

Cook: Familiar with the preparation of various types of food,
a good cook sometimes knows a little of herb lore. - OSRIC, p. 128

DAILY COST: 1 $.p.
MONTHLY COST: 20 $.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Groom: Proficient in the care of horses, an attentive groom
can usu. tell a good mount from a bad; also known as an
ostler or a stable hand.

DAILY COST: s.p.
MONTHLY COST: s.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Leather Worker: This occupation is principally concerned with the fabrication of leather goods such as back packs,
belts, straps, horse tack, etc.

DAILY COST: s.p.
MONTHLY COST: s.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Limner: These individuals do all sign painting, drawing of heraldic devices, etc.

DAILY COST: 10 s.p.
MONTHLY COST: 10 g.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Linkboy:

http://adventuresingaming2.blogspot.ca/

A linkboy is a torch or lantern bearer. They are often youngsters, but mature men also will so serve.

DAILY COST: s.p.
MONTHLY COST: s.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Mason: Any stonework must be done by a mason, and this occupation subsumes plasterers as well.

DAILY COST: s.p.
MONTHLY COST: s.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Pack Handler: These individuals are trained at loading, handling, and unloading beasts of burden such as donkeys, mules, horses, etc. <>

DAILY COST: 2 s.p.
MONTHLY COST: 30 s.p.
LABORING FEMALE: 2-5 h.p., 0 level
LABORING MALE: 2-7 h.p., 0 level
ABILITIES: +1 to +3 Strength
PROFICIENCIES: Riding, Animal Handling

Tailor:

This occupation makes and repairs clothing, bags, shield covers, etc.
It also subsumes hatters.

DAILY COST: s.p.
MONTHLY COST: s.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Teamster: Teamsters are basically drivers of carts && wagons.
They will also load and unload their vehicles.
They are expert [animal handlers] with respect to their particular specialty of draft animal only, i.e. horses, mules, oxen, or whatever.

DAILY COST: 5 s.p.
MONTHLY COST: 5 g.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Valet/Lackey:

This occupation subsumes the various forms of body servants && messengers.

DAILY COST: s.p.
MONTHLY COST: s.p.
<> FEMALE:
<> MALE:
ABILITIES:
PROFICIENCIES:

Location Of Standard Hirelings: In general the various occupations represented here are common to most settlements of village-size and above, although each and every village will not be likely to furnish each and every sort of common hireling.
Towns and cities will have many available, and each sort will be found in the appropriate section or quarter of the city (or town).

Employment Of Standard Hirelings: This requires the location of the desired individual and the offer of work.
If the employment is for only a few days, there will be no real difficulty in locating individuals to take on the job.
If the offer is for long term employment, only 1 in 6 will be willing to accept unless a small bonus is offered --
a day's wage is too small, but double or treble that is sufficient to make 3 in 6 willing to take service.

Duties: It is not practical to try to determine the time and expenses necessary to accomplish everything possible for the scores of standard hirelings possible to employ,
so each DM will have to decide.
For example, assume that a player character hires a tailor to make plain blue cloaks for all of his or her henchmen.
This will take only about 1 day per garment and cost the stated amount of money plus 5 c.p.
(10% of the cost of a cloak)
per cloak for materials.
However, if the same cloaks were to be fashioned of a material of unusual color and have some device also sewed upon them,
time and materials costs would be at least double standard, and probably more.