GENERATION OF ABILITY SCORES
<GENERATION OF ABILITY SCORES, Player Characters :> | Method I | Method II | Method III | Method IV |
- | Method V | - | - | - |
<GENERATION OF ABILITY SCORES, Non-Player Characters :> | Non-Player Characters | General Characters | Special Characters, Including Henchmen | - |
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CREATING THE PLAYER CHARACTER | DMG.11 | - | - | DMG |
As AD&D
is an ongoing game of fantasy adventuring,
it is important to allow
participants to generate a viable character of the race and profession
which he or she desires.
While it is possible to
generate some fairly playable characters by rolling 3d6,
there is often an extended
period of attempts at finding a suitable one due to quirks of the dice.
Furthermore, these rather
marginal characters tend to have short life expectancy --
which tends to discourage
new players,
as does having to make do
with some character of a race and/or class which he or she really can't
or won't identify with.
Character generation, then,
is a serious matter, and it is recommended that the following systems be
used.
Four alternatives are offered
for player characters:
Method
I:
All scores are recorded and
arranged in the order the player desires.
4d6 are rolled, and the
lowest die (or one of the lower) is discarded.
Quote:
Originally Posted by Amy
Kou'ai
Hey, Gary -- this is something
that I've just been curious about, though I haven't followed the thread
in its entirety so possibly you may have answered it in some previous part,
but:
What's your preferred way
to roll for stats?
Howdy
As a DM who wants the players
to be as pleased as possible with the process.
I typically allow stat rolls
of d46,
taking the three highest,
and allowing the totals
to be arranged in whatever order the player desires.
In regards to HPs,
I typically say re-roll
any 1,
and I agree with the initial
GD being at the max--
a good way to assist in
survival of low-lEvEl PCs
Cheers,
Gary
Method
II:
All scores are recorded
and arranged as in Method I.
3d6 are rolled 12 times
and the highest 6 scores are retained.
Method
III:
Scores rolled are according
to each ability category, in order,
STRENGTH,
INTELLIGENCE,
WISDOM,
DEXTERITY,
CONSTITUTION,
CHARISMA.
3d6 are rolled 6 times for
each ability,
and the highest score in
each category is retained for that category.
Method
IV:
3d6 are rolled sufficient
times to generate the 6 ability scores, in order, for 12 characters.
The player then selects
the single set of scores which he or she finds most desirable and these
scores are noted on the character
record sheet.
<
PCs, TABLE OF MINIMUM ABILITY SCORES
Class | Minimum Score or Adjustment to
Ability Dice Roll* |
Paladin | S12, I9, W13, D6, C9, Ch17 |
Cleric | S6, I6, W9*, D6, C6, Ch6 (* 13 if multi-classed half-elf cleric) |
Druid | S6, I6, W12, D6, C6, Ch15 |
Fighter | S9, I3, W6, D6, C7, Ch6 |
Ranger | S13, I13, W14, D6, C14, Ch6 |
Magic-User | S3, I9, W6, D6, C6, Ch6 |
Illusionist | S6, I15, W6, D16, C3, Ch6 |
Thief | S6, I6, W3, D9, C6, Ch6 |
Assassin | S12, I11, W6, D12, C6, Ch3 |
Monk | S15, I6, W15, D15, C11, Ch6 |
Prime Requisite: 16+ grants a 10% XP bonus.
<theoretically, could be extended for all of the demi-humans>
>
Question: When a character
has one ability score low enough to be
“forced” into a class, what
happens if the character’s other
ability scores are not high
enough to qualify for that class?
Answer: Either you’re
rolling cursed dice, or the DM is using a strange,
special system for generating
ability scores. In either case, the
most obvious solution is
to crumple up the piece of paper with
those six terrible numbers
on it, take a fresh sheet, and pretend
that character never happened.
How and
why would a player get in this kind of predicament
to begin with? The player
decides (in most character-generation
systems) which ability to
assign to which number — so why
would anyone knowingly saddle
a character with a super-low
score (one of those “here
or lower” numbers) and thereby
commit that character to
a class it is not qualified for? If you’re
unlucky enough to roll a
3, 4, or 5 for an ability score, your
choices become a lot more
limited — but there still are choices.
Assign the lowest of your
six scores after you’ve figured out
what to do with the highest
rolls, not the other way around.
(Clarification: If
you end up with two or more scores of 5 or less, re-roll a new set of ability
scores)
Q: When a character
has one ability
score low enough to be "forced"
into a
class, what happens if the
character's
other scores are not high
enough to
qualify for that class?
A: The character must
be discarded, and
another one rolled up. For
example, a
character with a 5 Strength
and an 8 Intelligence
"can only be a magic-user"
(PH pg. 9), but a
magic-user "must have
an intelligence of no less
than 9" (pg. 25).
He doesn't, so he can't
be anything but
an NPC wimp.
Though this is rare, it can
happen, especially
using the original "3 dice
6
times" method for character
generation
in D&D games
-- which, please note, is
not part of the AD&D
system! We recommend
Method #1 given in the DMG
(pg. 11) though all
four given therein
are quite acceptable. Don't
mix the
game systems. They are
different games.
(Polyhedron #8)
richardstincer wrote:
Gary, now that I have asked
you everything that I think was missing about a PC race, I want to ask
you about ability scores next. For the method that allows rolling 12 sets
of six natural basic ability scores for 12 characters, a player can select
the six most desirable scores. Does that mean I--or any other player--can
select six average scores for a starting PC adventurer? The reason that
I want average, basic natural ability scores is because I like being average
in physical and mental abilities. Averageness and neutrality are aesthetically
pleasing or inherently pleasing to me.
Hi!
Once again you are asking me questions that are properly the purview of the Game Master.
If you are the GM, make up your own rules as how to handle the dice rolls for new PCs. If someone else is, then ask him.
The alternate means of stat number generation in the OAD&D game were to boost the numbers above the average 9-12 spread to something like 10-13 or 11-14.
Cheers,
Gary
oldschooler wrote:
I have a question for Gary
regarding character creation: Would you trust any player to simply pick
his or her statistics (Abilities or otherwise) rather than roll dice for
them? Sort of like a point buy, but with whatever they think their character
would have; Any thoughts on this approach?
Do you allow a child to choose what he will have for dinner? I think not. The parent is the one responsible for that sort of decision, just as the Gm oversees character creation :roll:
Cheers,
Gary
Joe Maccarrone wrote:
Greetings, Colonel!
A brief distraction from work for you:
What was (or is) your favorite method of character generation for AD&D? Was it the popular 'Method I' -- 4D6, drop the lowest, arrange as desired?
I've often used Method V from UA, which is sometimes maligned in these forums as creating overly-potent characters. I like it because the player usually sets out to create a particular type of character, and Method V ensures that the scores will qualify. Also, the scores generated by this method are generally suitable for long-term survival and high level play, should the character make it that far.
What do you think? Do you agree with the detractors of Method V? If using Method I, and the scores don't qualify for the character class desired, do you simply raise them to the minimum (as noted in Method V)?
Thanks!
Joe
Hi Joe,
Just back from a long weekend of gaming, so I am mired in email
I usually used method I, 4d6, toss out one, arrange the totals in any order desired, for that allows the player to have a better shor at getting the sort of character desired.
There is nothing wrong with method V, of course, as far as I am concerned, or else I would not have included it in the UA work!
Cheers,
Gary
Quote:
Originally posted by MerricB
G'day Gary!
Over the years, you presented several systems to create ability scores in Dungeons and Dragons. From the initial "roll 3d6 six times, and assign to ability scores in order" to the later versions in AD&D and Unearthed Arcana...
What method did you actually use in your campaign? (It probably changed, but which was your favourite?)
Cheers and Best Wishes!
Hola Merric!
As stats became more vital to a long-lived PC, I improved the players' chance to get a viable one quickly, one that they would be happy with.
In my campaign I allowed
rolls of 4d6, three highest for the score, and arrangement of scores as
the player wished.
That enabled the creation
of a character the player wished to play, of course.
Ciao,
Gary
Quote:
Originally posted by optimizer
Howdy!
We started with with 3d6 in order rolled, moved to 3d6 in player selected order to get characters and classes we would like to play, then finally ended up with the 4d6 with player selected order to get viable characters like you mention. We have been doing this for years and seems to be the best way for us. I am glad to know that our paths moved the same way!
Thanks!
Mike
Agreed, Mike
The objective is to have players who are happy with their new PCs, the latter having a decent chance of surving the adventures.
Cheers,
Gary
Quote:
Originally Posted by mistere29
How did you generate attributes
in your games?
in 1972 we all rolled 3d6,
but later when AD&D made the stats more meaningful, players would keep
rolling until they got more viable numbers, so then we switched to various
systems--roll seven or eight times with 3d6 and keep the six best totals
or roll d4d and throw out the lowest die.
After all, the object of
the game is to have fun, and weak PCs aren't much fun for most players.
Even fine role-players want
characters with at least one or two redeming stats...
The variations on rolling
dice for characters came from me, mainly because i was weary of watching
players roll dozens of times in order to come up with a set of stats they
wanted.
It seemed a logical thing to do, as with allowing the scores to be ordered as the player desired so as to arrive at stats for a PC they wanted to play
Cheers,
Gary
NON-PLAYER CHARACTERS
Generation of Ability Scores:
Non-Player
Characters.
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