Rod of Lordly Might
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Save.Rod: |
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(120 per charge) |
(400 per charge) |
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This rod has functions which are spell-like as well as uses as a magic weapon of different sorts.
It also has several more
mundane workings. The rod of lordly might
is metal, thicker than other
rods, with a flanged ball at one end and
various studs along its length. It
weighs 10 pounds, thus requiring 16 or
greater strength to wield properly
(-1 on "to hit" die rolls for each point
of strength below 16).
The spell-like functions of the rod are:
1. Paralyzation upon
touch if the wielder so commands.
ADQ: What is the duration for the paralyzation
ability of the Rod of Lordly Might?
ADA: Paralyzation from the rod lasts 1-4 turns.
(Polyhedron #16)
2. Fear upon all enemies viewing i t if the wielder so desires (6" maximum range).
3. Drain 2-8 HP from the opponent touched and bestow them upon the rod wielder (up to the rod wielder's normal maximum; cf. ring of regeneration).
Each such function draws off 1 charge from
the rod.
The functions entitle victims to saving
throws versus magic, with the exception of function 3.
above which requires a successful "hit"
during melee combat.
The weapon uses of the rod are:
1. + 2 mace as is.
2. +1 sword of flame
when button #1 is pushed - a blade springs
forth from the ball, which becomes the hilt, while the handle
shortens the weapon to an overall length of 3'.
3. +4 battle axe when button #2 is pushed - blade springs forth at the ball, and the whole lengthens to a 4' length.
4. +3 spear when button
#3 is pushed - the sword blade springs forth,
and the handle can be
lengthened up to 12', for an overall length of
from 6' minimum to 15'
maximum (the latter length highly suitable
for lance employment).
These functions do not use charges.
The mundane uses of the rod are:
1. Climbing
pole -- when button #4 is pushed a spike which can
anchor
in granite is extruded
from the butt, while the tip sprouts 3 sharp
hooks; the rod lengthens
5' per segment until button #4 is pushed
again or until 50' is
reached. In either case, horizontal bars of 3 inch
length then fold out
from the sides, 1' apart, in staggered progression.
The rod i s firmly held
by spike and hooks and will bear up to
4,000 pounds (40,000
g.p. equivalent) weight.
It retracts by pushing
button #5.
2. The same function
will force open doors if the rod's base is plonted
30' or less from the
portal to be forced and is in line with it. The force
exerted is equal to
storm giant strength.
3. When button #6
is pushed the rod will indicate magnetic north and
give the possessor a
knowledge of approximate depth beneath the
surface (or height above
it) he or she is.
These functions do not use charges either.
The rod of lordly might cannot be recharged.
When its charges are exhausted,
all spell-like functions cease as do weapon
functions 2 and 3, but
the rod continues to work in all other
ways.
WSG: Note that even when the rod
is out of
charges, it can still be used as (among
other things) a climbing
pole, a direction-finder, and an altimeter.
A severely encumbered
character must make a successful DEX Check
to safely negotiate
the climbing pole whenever it is extended
to 20 feet or
more; all other characters can MOVE along
the rungs of the pole
with no chance of slipping and falling
under normal circumstances.