Scimitar +2
[A. d76-00]

B. 10% of all magical scimitars will be khopesh swords.

<umm, correct those>

Enc.: 
IS: 
Aura:
XP: 650 <?>
GP: 6k <?>
Miscellaneous Weapons
-
Magic Items
-
DMG

Scimitar +2 is optionally treated the same as a magic sword -- especially
if your campaign is Asian <sic: Arabic> in flavor or the activity AREA borders near such a nation.
The possibilities are then rolled as follows:
 
 
01 -45 scimitar + 1 ()
46-65 scimitar +2 ()
66-80 scimitar +3 ()
81 -90 scimitar +4 
91 -95 scimitar + 5 
96-98 scimitar of wounding
99-00 scimitar of sharpness

<Then roll for unusual characteristics as usual.>