III.H. Miscellaneous Weapons
(01-50)
 

Q: In module S2, there are 2 intelligent
weapons that aren't even swords. Could (or
should) every magic weapon have a
chance at intelligence.

A: Not necessarily; it's up to the DM.
Intelligent weapons can be fun, but they
can also be a hassle. If intelligence is
permitted, the frequency should be less
than for swords. On the chart (DMG p. 166),
a sword is intelligent 25% of the time;
the DM might decide, for example,
that intelligence is partially a function of
size, and apply that 25% to all magic
weapons of 3 1/2' length or greater, with
less chances for shorter weapons. Or
perhaps the degree of enchantment (more
"plusses") has some effect. There are no
specific rules, so feel free to improvise.
(Polyhedron #10)



 
 
 
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III.H.2. (51-00)
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Random Treasure Determination
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DMG

Q. If a magic bow is used to shoot a 
normal arrow, can the arrow hit a 
creature which is only vulnerable to 
magic weapons? 
A. The short answer is no, it cannot. 
Although a bow and arrow can be 
regarded as a single weapon, only 
the bow is actually magical is this 
case.  The bow can fire the arrow 
straighter ('+1 to hit') and harder ('+1 
damage'), but it does not actually 
make it magical in any way. By the 
same logic, a magical arrow fired 
from an ordinary bow can hit such a 
monster. 
    Of course, you could always thump 
the beastie over the head with the bow! 
(Imagine #27)

 
Dice Result Encumbrance Experience Point Value G.P. Sale Value
01-08 Arrow +1, 2-24 in number () - 20 120
09-12 Arrow +2, 2-16 in number () - 50 300
13-14 Arrow +3, 2-12 in number - 75 450
15 Arrow of Slaying - 250 2,500
16-20 Axe +1 - 300 1,750
21-22 Axe +2 - 600 3,750
23 Axe +2, Throwing () - 750 4,500
24 Axe +3 - 1,000 7,000
25-27 Battle Axe +1 () 7.5# 400 2,500
28-32 Bolt +2, 2-20 in number () - 50 300
33-35 Bow +1 - 500 3,500
36 Crossbow of Accuracy, +3 - 2,000 12,000
37 Crossbow of Distance - 1,500 7,500
38 Crossbow of Speed - 1,500 7,500
39-46 Dagger +1, +2 vs. creatures smaller than man-sized 1# 100 750
47-50 Dagger +2, +3 vs. creatures larger than man-sized 1# 250 2,000
51 Dagger of Venom 1# 350 3,000
52-58 Flail +1 () - 450 4,000
57-60 Hammer +1 () - 300 2,500
61-62 Hammer +2 () - 650 6,000
63 Hammer +3, Dwarven Thrower - 1,500 15,000
64 Hammer of Thunderbolts - 2,500 25,000
65-67 Javelin +2 - 750 5,000
68-72 Mace +1 () - 350 3,000
73-75 Mace +2 () - 700 4,500
76 Mace of Disruption - 1,750 17,500
77 Mace +4 - 1,500 15,000
78-80 Military Pick +1 - 350 2,500
81-83 Morning Star +1 () 12.5# 400 3,000
84-88 Scimitar +2 ** - 750 6,000
89 Sling of Seeking +2 - 700 7,000
90-94 Spear +1 () - 500 3,000
95-96 Spear +2 () - 1,000 6,500
97 Spear +3 () - 1, 750 15,000
98-99 Spear, Cursed Backbiter - --- 1,000
00 Trident (Military Fork) +3 - 1,500 12,500


 
 
 
 
 
 
 
 
 
 
 
 
 


Item Creation
    certain other magic axes and hammers,
    magic arrows,
    magic bows in some cases,
    and even some magic daggers and swords:

* REQ. dwarf || elf NPC of max level ("very old, "very wise", very intelligent") (DMG.116)