Staff of the Magi


Staff of the magi


Class : M
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Charges: 25 - (d6-1)
Enc.: 5
Item Save:
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XP: 15k if full
(600 per charge)
GP: 75k if full
(3000 per charge)
Staves
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Magic Items
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DMG

This potent staff contains many spell powers and other functions as well so as to be a walking arsenal in one device.

<READY>
The staff of the magic adds + 2 to all saving throws versus magic.

<USE>
<shorten space lines>

0: detect magic
0: enlarge
0: hold portal
0: light
0: protection from evil/good
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1: invisibility
1: knock
1: pyrotechnics
1: web
1: dispel magic
1: fireball
1: lightning bolt
1: ice storm
1: wall of fire
1: passwall
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2: whirlwind
2: plane travel
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2: conjure elemental
2: telekinesis
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+: absorb
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ALL: break staff

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Whirlwind: The whirlwind is identical to that caused by a djinni (q.v.). <compare: whirlwind, 8th level wu jen spell>

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Plane travel is similar to the psionic ability of probability travel (q.v.), but travel is possible only to the various planes.

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Conjure Elemental: The staff can be used to conlure 1 elemental [fire, earth, water, air] (q.v.) of each type per day, each having 8 HD.

Telekinesis is at 8th level also, i.e. 200 pounds maximum weight.

Absorption: The staff can be used to absorb magic-user spell energy directed at its wielder,
but if the staff absorbs energy beyond its charge limit it will explode just as if a
retributive strike” (see below) had been made. The spell levels of energy
absorbed count only as recharging the staff, but they cannot be redirected
immediately, so if absorption is desired, that is the only action possible by
the staff wielder that round. Note also that the wielder has no idea of how
many spell levels are CAST at him, for the staff does not communicate this
knowledge as does a rod of absorption. Therefore, absorbing spells can be
risky. Absorption IS the only way this staff can be recharged.
<><"spell levels" : charges is less confusing>

Retributive strike is a breaking of the staff. It must be purposeful and declared by the magic-user wielding it.
When this is done all levels of spell energy in the staff are released in a globe of 3” radius.
    All creatures within 1“ of the broken staff take hit points of damage equal to 8 times the number of spell levels of energy (1 to 25),
    those between 1”-2“ take 6 x levels,
    and those 2”-3” distant take 4 x levels.
Successful saves
vs. Magic indicate only one-half damage is sustained. The M-U
breaking the staff has a 50% chance of plane travelling to another plane of <(random plane table)>
existence, but if he or she does not, the explosive release of spell energy
totally destroys him or her. This, and the staff of power, are the only magic
items capable of a retributive strike.
 

ADQ: If a Staff of the Magi overloads due to
absorption of too much energy, does the M-U
still have a 50% chance of plane traveling?
ADA: Yes. The explosion of an overloaded staff
duplicates the effects of a retributive strike,
including the chance of plane traveling.
(Polyhedron #19)