Potion of Undead Control

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Enc: 2.5 
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XP: 700
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GP: 2,500 
Potions
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DMG

This potion in effect gives the imbiber the ability to charm
certain undead (ghasts, ghosts, ghouls, shadows, skeletons, spectres,
wights, wraiths, vampires, and zombies).

The charming ability is similar to
the magic-user spell, charm person (q.v.). It affects a maximum of 16 hit <see the charm undead (?) spell in REF5>
dice of undead, rounding down any hit point additions to HD to the
lowest die, i.e. 4 + 1 equals 4 hit dice. The undead are entitled to saving
throws versus magic only if they have intelligence. Saving throws are
made at -2 due to the power of the potion, but the effects wear off in from
5-20 rounds. To determine type of undead affected by a particular potion,
roll d10 and consult the following table:

Die Roll Undead Type
1 Ghosts
2 Ghasts
3 Ghouls
4 Shadows
5 Skeletons
6 Spectres
7 Wights
8 Wraiths
9 Vampires
0 Zombies

<expand table to incl. all undead, perhaps>

OA: This potion is not normally available in Oriental lands. The result should be rerolled.

Q: Will a potion of undead control,
work on undead who are under an
evil cleric?s control? Could an evil
cleric control undead under that
potion?s influence? If both effects
are operating in the same area,
which one takes precedence?
A: Both effects work normally but not
simultaneously, even on undead controlled
by other means. The first form of control
to be applied to a particular undead monster
works normally until its duration
expires or until control is usurped by
another form. A cleric can make multiple
attempts to establish or reestablish control
(see the DMG, pages 65-66), while the
potion-user can try only once per potion
used (see the DMG, page 127).
(147.10)