Wand of Fire
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Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
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(70 per charge) |
(350 per charge) |
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This wand can be employed in 4 separate
functions which
duplicate the following magic-user spells:
1. Burning
Hands: The wand emits a plane of fire, a fan-shaped sheet
10 ' wide at its terminus
and 12' long. Each creature touched takes 6
hit points of damage.
The plane appears in 1 segment, shoots forth
its dark red flames,
and snuffs out in less than 1 second. It expends 1
charge.
2. Pyrotechnics:
This function exactly duplicates the spell of the same
name. It requires 2
segments to activate. It expends 1 charge.
3. Fireball:
The wand coughs forth a pea-sized sphere which streaks
out to the desired
range (or to a max. range of 16") and bursts
in a fiery violet-red
blast, exactly as a fireball cast by a spell of that
name would. The function
takes 2 segments. It expends 2 charges.
The fireball does 6
hit dice of damage, but all 1's rolled are counted
as 2's, i.e. the burst
does 12-36 hit points. A save vs.
Wand is applicable.
4. Wall
of fire: The wand can be used to draw a fiery curtain of
purplish-red flames
which exactly duplicates the wall of fire spell
cast by a magic-user,
i.e. a sheet of flame 12 square " (1 " x 12", 2"
x 6", 3" X 4", etc.)
which lasts for 6 rounds, causes 8-18 hit points
damage (2d6 + 6) if
touched (2-8 HP if within 1" of the fire,
1-4 if within 2"),
and can also be made as a ring-shape around the
wand user (but the
circle is only 2.25" in diameter).
This function requires
3 segments. It expends
2 charges.
The wand can function but once per round,
and may be recharged.
* Wands perform at the 6th level of experience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped
to backfire.
Quote:
Originally Posted by nyrfherdr
Gary,
I guess I do have a question.
In the kindling pile by the
fireplace is hidden a magical wand of fire.
If the characters start
a fire and throw the wand in, what happens?
Game ON!
Sure thing!
The item remains unscathed.
A magical instrument of
its type will not be affected by normal
fire
Cheers,
Gary