Wand of Frost


Class : M
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Charges: 100 - (d20-1)
<Enc. (Case): 
Bone or Ivory Case = 6
Leather Case = 3
Box = x>
<Item Save (Case):
Bone or Ivory Case
Leather Case
Box ()

Item Save (Wand):
Wood, thin
(+5 vs. frost)>

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XP: 6k if full
(60 per charge)
GP: 25k if full
(250 per charge)
Wands
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Magic Items
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DMG

A frost wand can perform 3 functions which duplicate magic-user spells:

    1. Ice storm: A silvery ray springs forth from the wand and in 1 segment an ice (or sleet) storm occurs up to 6" distant from the wand holder.
This function requires 1 charge.

    2. Wall of ice: The silvery ray will form a wall of ice, 6 inches thick, and
a square area equal to 6" ( 1 " X 6", 2" X 3", etc.) in 2 segments at a
cost of 1 charge.

3. Cone of cold: Dancing white crystalline motes spray forth from the
wand in a cone with a 6" length and a terminal diameter of 2". The
cold comes forth in 2 segments but lasts but 1 second. The temperature
is c. -100" F., and damage is 6 HD, treating all 1's rolled as
2's (6d6, 12-36). The cost is 2 charges per use. Saving throw versus a
wand is applicable.

The wand of frost can operate but once per round. It can be recharged.


Staff of frost
 

* Wands perform at the 6th level of experience with respect to the damage they cause,
range, duration, AREA of effect, etc. unless otherwise noted.

* At your option 1% of all wands are trapped to backfire.