Wand of Illumination
<img>
|
|
|
|
|
Leather Case = 3 Bone or Ivory Case = 6 Box = > |
Bone or Ivory Case Leather Case Box () Item Save (Wand):
|
|
(20 per charge) |
(100 per charge) |
|
|
|
|
|
This wand has 4 separate functions, 3 of
which approximate
M-U
spells, and 1 of which is singular:
1. Dancing
lights: In 1 segment the wand will produce this effect at a
cost of 1 charge.
2. Light:
The illumination wand sends forth light in 2 segments time at
an expenditure of 1 charge.
3. Continual
light: This function requires only 2 segments to perform,
but the cost is 2 charges.
4. Sunburst:
When this effect is called forth the wand delivers a sudden
flash of brilliant greenish-white
light, with blazing golden rays. The
range of this sunburst is 12" max., and its duration is but 1/10 of
a second. Its area of effect is a globe of 4" diameter. Any undead
within this globe take 6-36 HP of damage, with no save.
Creatures within or facing the burst must save versus a wand
or be blinded for 2-12 segments and unable to do anything during
that period. (Of course, the creatures in question must have ocular
organs sensitive to the visible light spectrum). The function requires
3 segments and expends 3 charges.
The wand can be recharged.
* Wands perform at the 6th level of experience
with respect to the damage they cause,
range, duration, AREA of effect, etc.
unless otherwise noted.
* At your option 1% of all wands are trapped
to backfire.