Wand of Illumination

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Class : any
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Charges: 100 - (d20-1)
<Enc. (Case): 
Leather Case = 3
Bone or Ivory Case = 6
Box = >
<Item Save (Case):
Bone or Ivory Case
Leather Case
Box ()

Item Save (Wand):
Wood, thin>

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XP: 2k if full
(20 per charge)
GP: 10k if full
(100 per charge)
Wands
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Magic Items
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DMG

This wand has 4 separate functions, 3 of which approximate
M-U spells, and 1 of which is singular:

1.    Dancing lights: In 1 segment the wand will produce this effect at a
        cost of 1 charge.

2.    Light: The illumination wand sends forth light in 2 segments time at
        an expenditure of 1 charge.

3.    Continual light: This function requires only 2 segments to perform,
        but the cost is 2 charges.

4.     Sunburst: When this effect is called forth the wand delivers a sudden
        flash of brilliant greenish-white light, with blazing golden rays. The
        range of this sunburst is 12" max., and its duration is but 1/10 of
        a second. Its area of effect is a globe of 4" diameter. Any undead
        within this globe take 6-36 HP of damage, with no save.
        Creatures within or facing the burst must save versus a wand
        or be blinded for 2-12 segments and unable to do anything during
        that period. (Of course, the creatures in question must have ocular
        organs sensitive to the visible light spectrum). The function requires
        3 segments and expends 3 charges.

The wand can be recharged.
 

* Wands perform at the 6th level of experience with respect to the damage they cause,
range, duration, AREA of effect, etc. unless otherwise noted.

* At your option 1% of all wands are trapped to backfire.